Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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AssemblyReader.cs
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1
using
System.Reflection;
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3
namespace
Game.IContentReader
{
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public
class
AssemblyReader
:
IContentReader
{
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public
override
string
Type
=>
"System.Reflection.Assembly"
;
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public
override
string
[]
DefaultSuffix
=> [
"dll"
,
"Exp"
];
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#pragma warning disable IL2026
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public
override
object
Get
(
ContentInfo
[] contents) => Assembly.Load(
ModsManager
.
StreamToBytes
(contents[0].Duplicate()));
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#pragma warning restore IL2026
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}
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}
Game.ContentInfo
定义
ContentManager.cs:8
Game.IContentReader.AssemblyReader
定义
AssemblyReader.cs:4
Game.IContentReader.AssemblyReader.DefaultSuffix
override string[] DefaultSuffix
定义
AssemblyReader.cs:6
Game.IContentReader.AssemblyReader.Type
override string Type
定义
AssemblyReader.cs:5
Game.IContentReader.AssemblyReader.Get
override object Get(ContentInfo[] contents)
定义
AssemblyReader.cs:8
Game.IContentReader.IContentReader
定义
IContentReader.cs:2
ModsManager
定义
ModsManager.cs:19
ModsManager.StreamToBytes
static byte[] StreamToBytes(Stream stream)
将 Stream 转成 byte[]
定义
ModsManager.cs:516
Game.IContentReader
定义
AssemblyReader.cs:3
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
IContentReader
AssemblyReader.cs
制作者
1.16.1