|
| | SoundData (int channelsCount, int samplingFrequency, int bytesCount) |
◆ SoundData()
| Engine.Media.SoundData.SoundData |
( |
int | channelsCount, |
|
|
int | samplingFrequency, |
|
|
int | bytesCount ) |
◆ DetermineFileFormat() [1/2]
◆ DetermineFileFormat() [2/2]
| SoundFileFormat Engine.Media.SoundData.DetermineFileFormat |
( |
string | extension | ) |
|
|
static |
◆ Load() [1/4]
◆ Load() [2/4]
◆ Load() [3/4]
| SoundData Engine.Media.SoundData.Load |
( |
string | fileName | ) |
|
|
static |
◆ Load() [4/4]
◆ Save() [1/2]
◆ Save() [2/2]
◆ StereoToMono()
| void Engine.Media.SoundData.StereoToMono |
( |
SoundData | soundData | ) |
|
|
static |
◆ Stream() [1/4]
◆ Stream() [2/4]
◆ Stream() [3/4]
◆ Stream() [4/4]
◆ ChannelsCount
| int Engine.Media.SoundData.ChannelsCount |
|
getset |
◆ Data
| short [] Engine.Media.SoundData.Data |
|
getset |
◆ SamplingFrequency
| int Engine.Media.SoundData.SamplingFrequency |
|
getset |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Engine/Engine.Media/SoundData.cs