Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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SoundGeneratorBlock.cs
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1namespace Game {
3 public static int Index = 183;
4
5 public SoundGeneratorBlock() : base("Models/Gates", "SoundGenerator", 0.5f) { }
6
7 public override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z) =>
8 new SoundGeneratorElectricElement(subsystemElectricity, new CellFace(x, y, z, GetFace(value)));
9
11 int value,
12 int face,
13 int connectorFace,
14 int x,
15 int y,
16 int z) {
17 int data = Terrain.ExtractData(value);
18 if (GetFace(value) == face) {
20 GetFace(value),
21 GetRotation(data),
22 connectorFace
23 );
24 if (connectorDirection is ElectricConnectorDirection.Bottom
29 return ElectricConnectorType.Input;
30 }
31 }
32 return null;
33 }
34 }
35}
RotateableMountedElectricElementBlock(string modelName, string meshName, float centerBoxSize)
override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
override? ElectricConnectorType GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
static int ExtractData(int value)