Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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SoundBufferReader.cs
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1
using
Engine.Audio
;
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3
namespace
Game.IContentReader
{
4
public
class
SoundBufferReader
:
IContentReader
{
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public
override
string
Type
=>
"Engine.Audio.SoundBuffer"
;
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public
override
string
[]
DefaultSuffix
=> [
"flac"
,
"wav"
,
"ogg"
,
"mp3"
];
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public
override
object
Get
(
ContentInfo
[] contents) =>
SoundBuffer
.
Load
(contents[0].Duplicate());
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}
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}
Engine.Audio.SoundBuffer
定义
SoundBuffer.cs:10
Engine.Audio.SoundBuffer.Load
static SoundBuffer Load(SoundData soundData)
定义
SoundBuffer.cs:74
Game.ContentInfo
定义
ContentManager.cs:8
Game.IContentReader.IContentReader
定义
IContentReader.cs:2
Game.IContentReader.SoundBufferReader
定义
SoundBufferReader.cs:4
Game.IContentReader.SoundBufferReader.Get
override object Get(ContentInfo[] contents)
定义
SoundBufferReader.cs:7
Game.IContentReader.SoundBufferReader.Type
override string Type
定义
SoundBufferReader.cs:5
Game.IContentReader.SoundBufferReader.DefaultSuffix
override string[] DefaultSuffix
定义
SoundBufferReader.cs:6
Engine.Audio
定义
BaseSound.cs:10
Game.IContentReader
定义
AssemblyReader.cs:3
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
IContentReader
SoundBufferReader.cs
制作者
1.16.1