Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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RealTimeClockBlock.cs
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1namespace Game {
3 public static int Index = 187;
4
5 public RealTimeClockBlock() : base("Models/Gates", "RealTimeClock", 0.5f) { }
6
7 public override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z) =>
8 new RealTimeClockElectricElement(subsystemElectricity, new CellFace(x, y, z, GetFace(value)));
9
11 int value,
12 int face,
13 int connectorFace,
14 int x,
15 int y,
16 int z) {
17 int data = Terrain.ExtractData(value);
18 if (GetFace(value) == face) {
20 GetFace(value),
21 GetRotation(data),
22 connectorFace
23 );
24 if (connectorDirection == ElectricConnectorDirection.Top
25 || connectorDirection == ElectricConnectorDirection.Right
26 || connectorDirection == ElectricConnectorDirection.Left
27 || connectorDirection == ElectricConnectorDirection.Bottom
28 || connectorDirection == ElectricConnectorDirection.In) {
29 return ElectricConnectorType.Output;
30 }
31 }
32 return null;
33 }
34 }
35}
override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
override? ElectricConnectorType GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)
RotateableMountedElectricElementBlock(string modelName, string meshName, float centerBoxSize)
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
static int ExtractData(int value)