Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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ModelMeshPart.cs
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1namespace Engine.Graphics {
2 public class ModelMeshPart : IDisposable {
4 public object m_tag;
5
6 public string TexturePath;
7
8 public VertexBuffer VertexBuffer { get; set; }
9
10 public IndexBuffer IndexBuffer { get; set; }
11
12 public int StartIndex { get; set; }
13
14 public int IndicesCount { get; set; }
15
17 get => m_boundingBox;
18 set => m_boundingBox = value;
19 }
20
21 public object Tag {
22 get => m_tag;
23 set => m_tag = value;
24 }
25
26 public void Dispose() {
27 if (VertexBuffer != null) {
28 VertexBuffer.Dispose();
29 VertexBuffer = null;
30 }
31 if (IndexBuffer != null) {
32 IndexBuffer.Dispose();
33 IndexBuffer = null;
34 }
35 }
36 }
37}