15 public override void Update(
float dt) {
18 matrix.Translation =
GameWidget.Target.ComponentCreatureModel.EyePosition;
BasePerspectiveCamera(GameWidget gameWidget)
void SetupPerspectiveCamera(Vector3 position, Vector3 direction, Vector3 up)
override void Activate(Camera previousCamera)
FppCamera(GameWidget gameWidget)
override bool IsEntityControlEnabled
override void Update(float dt)
override bool UsesMovementControls
static Matrix CreateFromQuaternion(Quaternion quaternion)