7 return base.GetFaceTextureSlot(face, value);
14 List<BlockDropValue> dropValues,
15 out
bool showDebris) {
30 public static bool GetIsSmall(
int data) => (data & 1) != 0;
int DefaultShadowStrength
static int SetIsSmall(int data, bool isSmall)
override int GetFaceTextureSlot(int face, int value)
static bool GetIsSmall(int data)
override int GetShadowStrength(int value)
override void GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List< BlockDropValue > dropValues, out bool showDebris)
static int ExtractContents(int value)
static int MakeBlockValue(int contents)
static int ExtractData(int value)