◆ DeathRecord() [1/2]
| Game.PlayerStats.DeathRecord.DeathRecord |
( |
| ) |
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◆ DeathRecord() [2/2]
| Game.PlayerStats.DeathRecord.DeathRecord |
( |
double | day, |
|
|
Vector3 | location, |
|
|
string | cause ) |
◆ Load()
| void Game.PlayerStats.DeathRecord.Load |
( |
string | s | ) |
|
◆ Save()
| string Game.PlayerStats.DeathRecord.Save |
( |
| ) |
|
◆ Cause
| string Game.PlayerStats.DeathRecord.Cause |
◆ Day
| double Game.PlayerStats.DeathRecord.Day |
◆ Location
| Vector3 Game.PlayerStats.DeathRecord.Location |
◆ ValuesDictionaryForMods
模组如果需要添加或使用额外信息,可以在这个ValuesDictionary读写元素 目前API暂不支持直接保存到存档死亡信息中,建议模组自行保存额外死亡信息到自己的Subsystem中
在文件 PlayerStats.cs 第 56 行定义.
该结构体的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/PlayerStats.cs