Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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TruthTableData.cs
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1
using
System.Text;
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3
namespace
Game
{
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public
class
TruthTableData
:
IEditableItemData
{
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public
static
List<char>
m_hexChars
= [
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'0'
,
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'1'
,
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'2'
,
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'3'
,
10
'4'
,
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'5'
,
12
'6'
,
13
'7'
,
14
'8'
,
15
'9'
,
16
'A'
,
17
'B'
,
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'C'
,
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'D'
,
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'E'
,
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'F'
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];
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public
byte
[]
Data
=
new
byte
[16];
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public
IEditableItemData
Copy
() =>
new
TruthTableData
{
Data
= (
byte
[])
Data
.Clone() };
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public
void
LoadString
(
string
data) {
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for
(
int
i = 0; i < 16; i++) {
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int
num = i < data.Length ?
m_hexChars
.IndexOf(
char
.ToUpperInvariant(data[i])) : 0;
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if
(num < 0) {
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num = 0;
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}
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Data
[i] = (byte)num;
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}
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}
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public
void
LoadBinaryString
(
string
data) {
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for
(
int
i = 0; i < 16; i++) {
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Data
[i] = (byte)(i < data.Length && data[i] !=
'0'
? 15 : 0);
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}
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}
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public
string
SaveString
() {
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StringBuilder stringBuilder =
new
();
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for
(
int
i = 0; i <
Data
.Length; i++) {
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int
index = Math.Clamp((
int
)
Data
[i], 0, 15);
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stringBuilder.Append(
m_hexChars
[index]);
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}
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return
stringBuilder.ToString().TrimEnd(
'0'
);
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}
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public
string
SaveBinaryString
() {
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StringBuilder stringBuilder =
new
();
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for
(
int
i = 0; i <
Data
.Length; i++) {
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stringBuilder.Append(
Data
[i] != 0 ?
'1'
:
'0'
);
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}
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return
stringBuilder.ToString().TrimEnd(
'0'
);
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}
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}
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}
Game.TruthTableData
定义
TruthTableData.cs:4
Game.TruthTableData.SaveBinaryString
string SaveBinaryString()
定义
TruthTableData.cs:53
Game.TruthTableData.Data
byte[] Data
定义
TruthTableData.cs:24
Game.TruthTableData.Copy
IEditableItemData Copy()
定义
TruthTableData.cs:26
Game.TruthTableData.m_hexChars
static List< char > m_hexChars
定义
TruthTableData.cs:5
Game.TruthTableData.SaveString
string SaveString()
定义
TruthTableData.cs:44
Game.TruthTableData.LoadBinaryString
void LoadBinaryString(string data)
定义
TruthTableData.cs:38
Game.TruthTableData.LoadString
void LoadString(string data)
定义
TruthTableData.cs:28
Game.IEditableItemData
定义
IEditableItemData.cs:2
Game
定义
ContentFileBridge.cs:4
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Game
TruthTableData.cs
制作者
1.16.1