Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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TerrainGeometryDynamicArray.cs
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using
Engine
;
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3
namespace
Game
{
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public
class
TerrainGeometryDynamicArray<T> :
DynamicArray
<T>, IDisposable {
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public
void
Dispose
() {
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Count
= 0;
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Capacity
= 0;
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}
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protected
override
T[]
Allocate
(
int
capacity) =>
m_cache
.Rent(capacity,
false
);
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protected
override
void
Free
(T[] array) {
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m_cache
.Return(array);
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}
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static
ArrayCache<T>
m_cache
=
new
(Enumerable.Range(4, 30).Select(n => 1 << n), 0.66f, 60f, 0.33f, 5f);
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}
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}
Engine.DynamicArray-1-g.Capacity
int Capacity
定义
DynamicArray.cs:52
Engine.DynamicArray-1-g.DynamicArray
DynamicArray()
定义
DynamicArray.cs:91
Engine.DynamicArray-1-g.Count
int Count
定义
DynamicArray.cs:64
Game.TerrainGeometryDynamicArray-1-g.Allocate
override T[] Allocate(int capacity)
定义
TerrainGeometryDynamicArray.cs:10
Game.TerrainGeometryDynamicArray-1-g.Dispose
void Dispose()
定义
TerrainGeometryDynamicArray.cs:5
Game.TerrainGeometryDynamicArray-1-g.Free
override void Free(T[] array)
定义
TerrainGeometryDynamicArray.cs:12
Game.TerrainGeometryDynamicArray-1-g.m_cache
static ArrayCache< T > m_cache
定义
TerrainGeometryDynamicArray.cs:16
Engine
定义
BaseSound.cs:10
Game
定义
ContentFileBridge.cs:4
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Game
TerrainGeometryDynamicArray.cs
制作者
1.16.1