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| | Grid3d (int sizeX, int sizeY, int sizeZ) |
| void | Get8 (int x, int y, int z, out float v111, out float v211, out float v121, out float v221, out float v112, out float v212, out float v122, out float v222) |
| float | Get (int x, int y, int z) |
| void | Set (int x, int y, int z, float value) |
| float | Sample (float x, float y, float z) |
◆ Grid3d()
| Game.TerrainContentsGenerator23.Grid3d.Grid3d |
( |
int | sizeX, |
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int | sizeY, |
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int | sizeZ ) |
◆ Get()
| float Game.TerrainContentsGenerator23.Grid3d.Get |
( |
int | x, |
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int | y, |
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int | z ) |
◆ Get8()
| void Game.TerrainContentsGenerator23.Grid3d.Get8 |
( |
int | x, |
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int | y, |
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int | z, |
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out float | v111, |
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out float | v211, |
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out float | v121, |
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out float | v221, |
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out float | v112, |
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out float | v212, |
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out float | v122, |
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out float | v222 ) |
◆ Sample()
| float Game.TerrainContentsGenerator23.Grid3d.Sample |
( |
float | x, |
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float | y, |
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float | z ) |
◆ Set()
| void Game.TerrainContentsGenerator23.Grid3d.Set |
( |
int | x, |
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int | y, |
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int | z, |
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float | value ) |
◆ m_data
| float [] Game.TerrainContentsGenerator23.Grid3d.m_data |
◆ m_sizeX
| int Game.TerrainContentsGenerator23.Grid3d.m_sizeX |
◆ m_sizeXY
| int Game.TerrainContentsGenerator23.Grid3d.m_sizeXY |
◆ m_sizeY
| int Game.TerrainContentsGenerator23.Grid3d.m_sizeY |
◆ m_sizeZ
| int Game.TerrainContentsGenerator23.Grid3d.m_sizeZ |
◆ SizeX
| int Game.TerrainContentsGenerator23.Grid3d.SizeX |
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get |
◆ SizeY
| int Game.TerrainContentsGenerator23.Grid3d.SizeY |
|
get |
◆ SizeZ
| int Game.TerrainContentsGenerator23.Grid3d.SizeZ |
|
get |
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