|
| | Grid2d (int sizeX, int sizeY) |
| float | Get (int x, int y) |
| void | Set (int x, int y, float value) |
| float | Sample (float x, float y) |
◆ Grid2d()
| Game.TerrainContentsGenerator23.Grid2d.Grid2d |
( |
int | sizeX, |
|
|
int | sizeY ) |
◆ Get()
| float Game.TerrainContentsGenerator23.Grid2d.Get |
( |
int | x, |
|
|
int | y ) |
◆ Sample()
| float Game.TerrainContentsGenerator23.Grid2d.Sample |
( |
float | x, |
|
|
float | y ) |
◆ Set()
| void Game.TerrainContentsGenerator23.Grid2d.Set |
( |
int | x, |
|
|
int | y, |
|
|
float | value ) |
◆ m_data
| float [] Game.TerrainContentsGenerator23.Grid2d.m_data |
◆ m_sizeX
| int Game.TerrainContentsGenerator23.Grid2d.m_sizeX |
◆ m_sizeY
| int Game.TerrainContentsGenerator23.Grid2d.m_sizeY |
◆ SizeX
| int Game.TerrainContentsGenerator23.Grid2d.SizeX |
|
get |
◆ SizeY
| int Game.TerrainContentsGenerator23.Grid2d.SizeY |
|
get |
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