Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemProjectiles 成员列表

成员的完整列表,这些成员属于 Game.SubsystemProjectiles,包括所有继承而来的类成员

AddProjectile(Projectile projectile)Game.SubsystemProjectilesvirtual
AddProjectile(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.SubsystemProjectilesvirtual
AddProjectile< T >(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.SubsystemProjectilesvirtual
AddTrail(Projectile projectile, Vector3 offset, ITrailParticleSystem particleSystem)Game.SubsystemProjectilesvirtual
BodyInflateAmountGame.SubsystemProjectilesstatic
CalculateVelocityAlignMatrix(Block projectileBlock, Vector3 position, Vector3 velocity, out Matrix matrix)Game.SubsystemProjectilesstatic
CanFireProjectile(int value, Vector3 position, Vector3 velocity, ComponentCreature owner, out Vector3 firePosition)Game.SubsystemProjectilesvirtual
CreateProjectile(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.SubsystemProjectilesvirtual
CreateProjectile< T >(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.SubsystemProjectilesvirtual
Dispose()GameEntitySystem.Subsystemvirtual
DisposeInternal()GameEntitySystem.Subsystempackage
Draw(Camera camera, int drawOrder)Game.SubsystemProjectilesvirtual
DrawOrdersGame.SubsystemProjectiles
FireProjectile(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.SubsystemProjectilesvirtual
FireProjectile< T >(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.SubsystemProjectilesvirtual
FireProjectileFast(Projectile projectile)Game.SubsystemProjectilesvirtual
FloatUpdateOrderGame.IUpdateable
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
IsMagma(Vector3 position)Game.SubsystemProjectilesvirtual
IsWater(Vector3 position)Game.SubsystemProjectilesvirtual
Load(ValuesDictionary valuesDictionary)Game.SubsystemProjectilesvirtual
m_drawBlockEnvironmentDataGame.SubsystemProjectiles
m_drawOrdersGame.SubsystemProjectilesstatic
m_lockGame.SubsystemProjectilesprivate
m_primitivesRendererGame.SubsystemProjectiles
m_projectGameEntitySystem.Subsystemprivate
m_projectilesGame.SubsystemProjectiles
m_projectilesToRemoveGame.SubsystemProjectiles
m_randomGame.SubsystemProjectiles
m_subsystemAudioGame.SubsystemProjectiles
m_subsystemBlockBehaviorsGame.SubsystemProjectiles
m_subsystemBodiesGame.SubsystemProjectiles
m_subsystemExplosionsGame.SubsystemProjectiles
m_subsystemFireBlockBehaviorGame.SubsystemProjectiles
m_subsystemFluidBlockBehaviorGame.SubsystemProjectiles
m_subsystemGameInfoGame.SubsystemProjectiles
m_subsystemNoiseGame.SubsystemProjectiles
m_subsystemParticlesGame.SubsystemProjectiles
m_subsystemPickablesGame.SubsystemProjectiles
m_subsystemSkyGame.SubsystemProjectiles
m_subsystemSoundMaterialsGame.SubsystemProjectiles
m_subsystemTerrainGame.SubsystemProjectiles
m_subsystemTimeGame.SubsystemProjectiles
m_valuesDictionaryGameEntitySystem.Subsystemprivate
MakeProjectileNoise(Projectile projectile)Game.SubsystemProjectilesvirtual
OnEntityAdded(Entity entity)GameEntitySystem.Subsystemvirtual
OnEntityRemoved(Entity entity)GameEntitySystem.Subsystemvirtual
ProjectGameEntitySystem.Subsystem
ProjectileAddedGame.SubsystemProjectiles
ProjectileRemovedGame.SubsystemProjectiles
ProjectilesGame.SubsystemProjectiles
RemoveTrail(Projectile projectile)Game.SubsystemProjectilesvirtual
Save(ValuesDictionary valuesDictionary)Game.SubsystemProjectilesvirtual
Update(float dt)Game.SubsystemProjectilesvirtual
UpdateOrderGame.SubsystemProjectiles
ValuesDictionaryGameEntitySystem.Subsystem