Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemBodies 成员列表

成员的完整列表,这些成员属于 Game.SubsystemBodies,包括所有继承而来的类成员

AddBody(ComponentBody componentBody)Game.SubsystemBodies
BodiesGame.SubsystemBodies
ComponentBody_PositionChanged(ComponentFrame componentFrame)Game.SubsystemBodies
Dispose()GameEntitySystem.Subsystemvirtual
DisposeInternal()GameEntitySystem.Subsystempackage
FindBodiesAroundPoint(Vector2 point, float radius, DynamicArray< ComponentBody > result)Game.SubsystemBodies
FindBodiesInArea(Vector2 corner1, Vector2 corner2, DynamicArray< ComponentBody > result)Game.SubsystemBodies
FloatUpdateOrderGame.IUpdateable
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
Load(ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
m_areaByComponentBodyGame.SubsystemBodies
m_areaSizeGame.SubsystemBodiesstatic
m_componentBodiesGame.SubsystemBodies
m_componentBodiesByAreaGame.SubsystemBodies
m_projectGameEntitySystem.Subsystemprivate
m_valuesDictionaryGameEntitySystem.Subsystemprivate
OnEntityAdded(Entity entity)Game.SubsystemBodiesvirtual
OnEntityRemoved(Entity entity)Game.SubsystemBodiesvirtual
ProjectGameEntitySystem.Subsystem
Raycast(Vector3 start, Vector3 end, float inflateAmount, Func< ComponentBody, float, bool > action)Game.SubsystemBodies
RemoveBody(ComponentBody componentBody)Game.SubsystemBodies
Save(ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
Update(float dt)Game.SubsystemBodiesvirtual
UpdateBody(ComponentBody componentBody)Game.SubsystemBodiesvirtual
UpdateOrderGame.SubsystemBodies
ValuesDictionaryGameEntitySystem.Subsystem