Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.RectangleWidget 成员列表

成员的完整列表,这些成员属于 Game.RectangleWidget,包括所有继承而来的类成员

ActualSizeGame.Widget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widgetvirtual
ArrangeOverride()Game.Widgetvirtual
BlendStateGame.RectangleWidget
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ClampToBoundsGame.Widget
ColorTransformGame.Widget
DepthGame.RectangleWidget
DepthWriteEnabledGame.RectangleWidget
DesiredSizeGame.Widget
Dispose()Game.Widgetvirtual
Draw(DrawContext dc)Game.RectangleWidgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
ExtraDataGame.Widget
FillColorGame.RectangleWidget
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
FlipHorizontalGame.RectangleWidget
FlipVerticalGame.RectangleWidget
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widgetvirtual
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
InputGame.Widget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widgetvirtual
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LayersLimitGame.Widgetstatic
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
LoadChildren(object eventsTarget, XElement node)Game.Widgetvirtual
LoadContents(object eventsTarget, XElement node)Game.Widgetvirtual
LoadProperties(object eventsTarget, XElement node)Game.Widgetvirtual
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
m_actualSizeGame.Widget
m_colorTransformGame.Widget
m_depthWriteEnabledGame.RectangleWidget
m_desiredSizeGame.Widget
m_drawContextsCacheGame.Widgetstatic
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_invertedGlobalTransformGame.Widget
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_layoutTransformGame.Widget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_renderTransformGame.Widget
m_subtextureGame.RectangleWidget
m_textureAnisotropicFilterGame.RectangleWidget
m_textureLinearFilterGame.RectangleWidget
m_textureWrapGame.RectangleWidget
m_widgetsHierarchyInputGame.Widget
MarginGame.Widget
Margin4Game.Widget
MarginBottomGame.Widget
MarginHorizontalSumGame.Widget
MarginHorizontalSumAndVerticalSumGame.Widget
MarginLeftGame.Widget
MarginRightGame.Widget
MarginTopGame.Widget
MarginVerticalSumGame.Widget
Measure(Vector2 parentAvailableSize)Game.Widgetvirtual
MeasureOverride(Vector2 parentAvailableSize)Game.RectangleWidgetvirtual
MeasureOverride1Game.Widget
NameGame.Widget
OutlineColorGame.RectangleWidget
OutlineThicknessGame.RectangleWidget
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
RectangleWidget()Game.RectangleWidget
RenderTransformGame.Widget
RootWidgetGame.Widget
ScreenToWidget(Vector2 p)Game.Widgetvirtual
SizeGame.RectangleWidget
StyleGame.Widget
SubtextureGame.RectangleWidget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
Texcoord1Game.RectangleWidget
Texcoord2Game.RectangleWidget
TextureAnisotropicFilterGame.RectangleWidget
TextureLinearFilterGame.RectangleWidget
TextureWrapGame.RectangleWidget
TransformBoundsToGlobal(Vector2 size)Game.Widgetvirtual
TransformBoundsToParent(Vector2 size)Game.Widgetvirtual
Update()Game.Widgetvirtual
Update1Game.Widget
UpdateCeases()Game.Widgetvirtual
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
VerticalAlignmentGame.Widget
Widget()Game.Widget
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widgetvirtual