Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.LoadingScreen 成员列表

成员的完整列表,这些成员属于 Game.LoadingScreen,包括所有继承而来的类成员

ActualSizeGame.Widget
Add(LogType type, string mesg)Game.LoadingScreenstatic
AddChildren(Widget widget)Game.ContainerWidget
AddLoadAction(Action action)Game.LoadingScreenprivate
AddScreen(string name, Screen screen)Game.LoadingScreen
Advice(string mesg)Game.LoadingScreenstatic
AllChildrenGame.ContainerWidget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widgetvirtual
ArrangeChildWidgetInCell(Vector2 c1, Vector2 c2, Widget widget)Game.ContainerWidgetstatic
ArrangeOverride()Game.CanvasWidgetvirtual
BackgroundGame.LoadingScreenprivate
CanvasGame.LoadingScreenprivate
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ChildrenGame.ContainerWidget
ClampToBoundsGame.Widget
ClearChildren()Game.ContainerWidget
ColorTransformGame.Widget
ConfirmQuit()Game.LoadingScreen
ContainerWidget()Game.ContainerWidget
ContentLoaded()Game.LoadingScreen
DesiredSizeGame.Widget
Dispose()Game.ContainerWidgetvirtual
Draw(DrawContext dc)Game.Widgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
Enter(object[] parameters)Game.LoadingScreenvirtual
Error(string mesg)Game.LoadingScreenstatic
ExtraDataGame.Widget
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
fNameGame.LoadingScreenstatic
GetColor(LogType type)Game.LoadingScreenstatic
GetWidgetPosition(Widget widget)Game.CanvasWidget
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widgetvirtual
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
Info(string mesg)Game.LoadingScreenstatic
InitActions()Game.LoadingScreenprivate
InitScreens()Game.LoadingScreenprivate
InputGame.Widget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widgetvirtual
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LayersLimitGame.Widgetstatic
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
Leave()Game.LoadingScreenvirtual
LoadChildren(object eventsTarget, XElement node)Game.Widgetvirtual
LoadContents(object eventsTarget, XElement node)Game.Widgetvirtual
LoadingActoinsGame.LoadingScreenprivate
LoadingScreen()Game.LoadingScreenprivatestatic
LoadingScreen()Game.LoadingScreen
LoadProperties(object eventsTarget, XElement node)Game.Widgetvirtual
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
LogListGame.LoadingScreenprivatestatic
LogType 枚举名称Game.LoadingScreen
m_actualSizeGame.Widget
m_colorTransformGame.Widget
m_desiredSizeGame.Widget
m_drawContextsCacheGame.Widgetstatic
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_invertedGlobalTransformGame.Widget
m_isContentLoadedGame.LoadingScreenstatic
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_layoutTransformGame.Widget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_positionsGame.CanvasWidget
m_renderTransformGame.Widget
m_widgetsHierarchyInputGame.Widget
MarginGame.Widget
Margin4Game.Widget
MarginBottomGame.Widget
MarginHorizontalSumGame.Widget
MarginHorizontalSumAndVerticalSumGame.Widget
MarginLeftGame.Widget
MarginRightGame.Widget
MarginTopGame.Widget
MarginVerticalSumGame.Widget
Measure(Vector2 parentAvailableSize)Game.Widgetvirtual
MeasureOverride(Vector2 parentAvailableSize)Game.CanvasWidgetvirtual
MeasureOverride1Game.Widget
ModLoadingActoinsGame.LoadingScreenprivate
NameGame.Widget
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
RemoveChildren(Widget widget)Game.ContainerWidget
RenderTransformGame.Widget
RootWidgetGame.Widget
ScreenToWidget(Vector2 p)Game.Widgetvirtual
SetPosition(Widget widget, Vector2 position)Game.CanvasWidgetstatic
SetWidgetPosition(Widget widget, Vector2? position)Game.CanvasWidget
SizeGame.CanvasWidget
StyleGame.Widget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
TransformBoundsToGlobal(Vector2 size)Game.Widgetvirtual
TransformBoundsToParent(Vector2 size)Game.Widgetvirtual
Update()Game.LoadingScreenvirtual
Update1Game.Widget
UpdateCeases()Game.ContainerWidgetvirtual
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
VerticalAlignmentGame.Widget
Warning(string mesg)Game.LoadingScreenstatic
Widget()Game.Widget
WidgetAdded(Widget widget)Game.ContainerWidgetvirtual
WidgetRemoved(Widget widget)Game.CanvasWidgetvirtual
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widgetvirtual