Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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Game.ComponentSimpleModel 成员列表
成员的完整列表,这些成员属于
Game.ComponentSimpleModel
,包括所有继承而来的类成员
AbsoluteBoneTransformsForCamera
Game.ComponentModel
Animate
()
Game.ComponentSimpleModel
virtual
Animated
Game.ComponentModel
CalculateAbsoluteBonesTransforms
(Camera camera)
Game.ComponentModel
virtual
CalculateIsVisible
(Camera camera)
Game.ComponentModel
virtual
CastsShadow
Game.ComponentModel
DiffuseColor
Game.ComponentModel
Dispose
()
GameEntitySystem.Component
virtual
DisposeInternal
()
GameEntitySystem.Component
package
DrawExtras
(Camera camera)
Game.ComponentModel
virtual
EmissionColor
Game.ComponentModel
Entity
GameEntitySystem.Component
GetBoneTransform
(int boneIndex)
Game.ComponentModel
virtual
GetOwnedEntities
()
GameEntitySystem.Component
virtual
InheritFromComponent
(Component baseComponent)
GameEntitySystem.Component
virtual
Initialize
(Entity entity, ValuesDictionary valuesDictionary)
GameEntitySystem.Component
virtual
IsAddedToProject
GameEntitySystem.Component
IsExtrasDrawn
Game.ComponentModel
IsSet
Game.ComponentModel
IsVisibleForCamera
Game.ComponentModel
Load
(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
Game.ComponentSimpleModel
virtual
m_boneTransforms
Game.ComponentModel
m_boundingSphereRadius
Game.ComponentModel
m_componentFrame
Game.ComponentModel
m_componentSpawn
Game.ComponentSimpleModel
m_entity
GameEntitySystem.Component
m_model
Game.ComponentModel
m_subsystemGameInfo
Game.ComponentSimpleModel
m_subsystemSky
Game.ComponentModel
m_valuesDictionary
GameEntitySystem.Component
MeshDrawOrders
Game.ComponentModel
Model
Game.ComponentModel
ModelOffset
Game.ComponentModel
ModelRoute
Game.ComponentModel
ModelScale
Game.ComponentModel
OnAnimate
Game.ComponentModel
OnEntityAdded
()
GameEntitySystem.Component
virtual
OnEntityRemoved
()
GameEntitySystem.Component
virtual
Opacity
Game.ComponentModel
PrepareOrder
Game.ComponentModel
ProcessBoneHierarchy
(ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)
Game.ComponentModel
virtual
Project
GameEntitySystem.Component
RenderingMode
Game.ComponentModel
Save
(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
GameEntitySystem.Component
virtual
SetBoneTransform
(int boneIndex, Matrix? transformation)
Game.ComponentModel
virtual
SetModel
(Model model)
Game.ComponentModel
virtual
TextureOverride
Game.ComponentModel
TextureRoute
Game.ComponentModel
Transparent
Game.ComponentModel
ValuesDictionary
GameEntitySystem.Component
制作者
1.16.1