Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentPlayer 成员列表

成员的完整列表,这些成员属于 Game.ComponentPlayer,包括所有继承而来的类成员

AimDurationGame.ComponentPlayer
CategoryGame.ComponentCreature
ComponentAimingSightsGame.ComponentPlayer
ComponentBlockHighlightGame.ComponentPlayer
ComponentBodyGame.ComponentCreature
ComponentClothingGame.ComponentPlayer
ComponentCreatureModelGame.ComponentCreature
ComponentCreatureSoundsGame.ComponentCreature
ComponentFluGame.ComponentPlayer
ComponentGuiGame.ComponentPlayer
ComponentHealthGame.ComponentCreature
ComponentInputGame.ComponentPlayer
ComponentLevelGame.ComponentPlayer
ComponentLocomotionGame.ComponentCreature
ComponentMinerGame.ComponentPlayer
ComponentOuterClothingModelGame.ComponentPlayer
ComponentRiderGame.ComponentPlayer
ComponentScreenOverlaysGame.ComponentPlayer
ComponentSicknessGame.ComponentPlayer
ComponentSleepGame.ComponentPlayer
ComponentSpawnGame.ComponentCreature
ComponentVitalStatsGame.ComponentPlayer
ConstantSpawnGame.ComponentCreature
DealWithPlayerInteract(int priorityUse, int priorityPlace, int priorityInteract, PlayerInput playerInput, TerrainRaycastResult? terrainRaycastResult, MovingBlocksRaycastResult? movingBlocksRaycastResult, out bool flag)Game.ComponentPlayervirtual
DisplayNameGame.ComponentCreature
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
DragHostWidgetGame.ComponentPlayer
EntityGameEntitySystem.Component
FloatUpdateOrderGame.IUpdateable
fNameGame.ComponentPlayerstatic
GameWidgetGame.ComponentPlayer
GetOwnedEntities()GameEntitySystem.Componentvirtual
GuiWidgetGame.ComponentPlayer
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
KillVerbsGame.ComponentCreature
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentPlayervirtual
m_aimGame.ComponentPlayer
m_aimHintIssuedGame.ComponentPlayer
m_aimStartTimeGame.ComponentPlayer
m_allowAddLookOrderGame.ComponentPlayer
m_doAimBlockLookGame.ComponentPlayer
m_dragHostWidgetGame.ComponentPlayer
m_entityGameEntitySystem.Component
m_isAimBlockedGame.ComponentPlayer
m_isDigBlockedGame.ComponentPlayer
m_killVerbsGame.ComponentCreature
m_lastActionTimeGame.ComponentPlayer
m_speedOrderBlockedGame.ComponentPlayer
m_subsystemAudioGame.ComponentPlayer
m_subsystemGameInfoGame.ComponentPlayer
m_subsystemPickablesGame.ComponentPlayer
m_subsystemPlayerStatsGame.ComponentCreature
m_subsystemTerrainGame.ComponentPlayer
m_subsystemTimeGame.ComponentPlayer
m_valuesDictionaryGameEntitySystem.Component
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
PlayerDataGame.ComponentPlayer
PlayerStatsGame.ComponentCreature
ProjectGameEntitySystem.Component
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentPlayervirtual
Update(float dt)Game.ComponentPlayervirtual
UpdateOrderGame.ComponentPlayer
ValuesDictionaryGameEntitySystem.Component
ViewWidgetGame.ComponentPlayer