◆ DeleteCharacterSkin()
| void Game.CharacterSkinsManager.DeleteCharacterSkin |
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string | name | ) |
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◆ GetCreationDate()
| DateTime Game.CharacterSkinsManager.GetCreationDate |
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string | name | ) |
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◆ GetDisplayName()
| string Game.CharacterSkinsManager.GetDisplayName |
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string | name | ) |
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◆ GetFileName()
| string Game.CharacterSkinsManager.GetFileName |
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string | name | ) |
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◆ GetOuterClothingModel()
| Model Game.CharacterSkinsManager.GetOuterClothingModel |
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PlayerClass | playerClass | ) |
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◆ GetPlayerClass()
| ? PlayerClass Game.CharacterSkinsManager.GetPlayerClass |
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string | name | ) |
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◆ GetPlayerModel()
◆ ImportCharacterSkin()
| string Game.CharacterSkinsManager.ImportCharacterSkin |
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string | name, |
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Stream | stream ) |
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◆ Initialize()
| void Game.CharacterSkinsManager.Initialize |
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| ) |
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◆ IsBuiltIn()
| bool Game.CharacterSkinsManager.IsBuiltIn |
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string | name | ) |
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◆ LoadTexture()
| Texture2D Game.CharacterSkinsManager.LoadTexture |
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string | name | ) |
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◆ UpdateCharacterSkinsList()
| void Game.CharacterSkinsManager.UpdateCharacterSkinsList |
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| ) |
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◆ ValidateCharacterSkin()
| void Game.CharacterSkinsManager.ValidateCharacterSkin |
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Stream | stream | ) |
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◆ m_characterSkinNames
| List<string> Game.CharacterSkinsManager.m_characterSkinNames = [] |
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◆ m_outerClothingModels
| Dictionary<PlayerClass, Model> Game.CharacterSkinsManager.m_outerClothingModels = [] |
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◆ m_playerModels
◆ CharacterSkinsDirectoryName
| string Game.CharacterSkinsManager.CharacterSkinsDirectoryName |
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◆ CharacterSkinsNames
| ReadOnlyList<string> Game.CharacterSkinsManager.CharacterSkinsNames |
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staticget |
◆ CharacterSkinDeleted
| Action<string> Game.CharacterSkinsManager.CharacterSkinDeleted |
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该类的文档由以下文件生成: