| BlendState | Engine.Graphics.BaseBatch | |
| Clear() | Engine.Graphics.BaseTexturedBatch | |
| DepthStencilState | Engine.Graphics.BaseBatch | |
| Flush(bool clearAfterFlush=true) | Engine.Graphics.TexturedBatch2D | |
| Engine::Graphics::BaseTexturedBatch.Flush(Matrix matrix, bool clearAfterFlush=true) | Engine.Graphics.BaseTexturedBatch | virtual |
| Engine::Graphics::BaseTexturedBatch.Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseTexturedBatch | |
| FlushWithDeviceState(bool useAlphaTest, Texture2D texture, SamplerState samplerState, Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseTexturedBatch | |
| FlushWithDeviceState(Shader shader, bool clearAfterFlush=true) | Engine.Graphics.BaseTexturedBatch | |
| IsEmpty() | Engine.Graphics.BaseTexturedBatch | |
| Layer | Engine.Graphics.BaseBatch | |
| m_shader | Engine.Graphics.BaseTexturedBatch | static |
| m_shaderAlphaTest | Engine.Graphics.BaseTexturedBatch | static |
| QueueBatch(TexturedBatch2D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.TexturedBatch2D | |
| QueueQuad(Vector2 corner1, Vector2 corner2, float depth, Vector2 texCoord1, Vector2 texCoord2, Color color) | Engine.Graphics.TexturedBatch2D | |
| QueueQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float depth, Vector2 texCoord1, Vector2 texCoord2, Vector2 texCoord3, Vector2 texCoord4, Color color) | Engine.Graphics.TexturedBatch2D | |
| QueueQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float depth, Vector2 texCoord1, Vector2 texCoord2, Vector2 texCoord3, Vector2 texCoord4, Color color1, Color color2, Color color3, Color color4) | Engine.Graphics.TexturedBatch2D | |
| QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Vector2 texCoord1, Vector2 texCoord2, Vector2 texCoord3, Color color) | Engine.Graphics.TexturedBatch2D | |
| QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Vector2 texCoord1, Vector2 texCoord2, Vector2 texCoord3, Color color1, Color color2, Color color3) | Engine.Graphics.TexturedBatch2D | |
| RasterizerState | Engine.Graphics.BaseBatch | |
| SamplerState | Engine.Graphics.BaseTexturedBatch | |
| Texture | Engine.Graphics.BaseTexturedBatch | |
| TexturedBatch2D() | Engine.Graphics.TexturedBatch2D | |
| TransformTriangles(Matrix matrix, int start=0, int end=-1) | Engine.Graphics.BaseTexturedBatch | |
| TransformTrianglesColors(Color color, int start=0, int end=-1) | Engine.Graphics.BaseTexturedBatch | |
| TriangleIndices | Engine.Graphics.BaseTexturedBatch | |
| TriangleVertices | Engine.Graphics.BaseTexturedBatch | |
| UseAlphaTest | Engine.Graphics.BaseTexturedBatch | |