| BlendState | Engine.Graphics.BaseBatch | |
| CalculateTextOffset(string text, int start, int count, TextAnchor anchor, Vector2 scale, Vector2 spacing) | Engine.Graphics.BaseFontBatch | |
| Clear() | Engine.Graphics.BaseFontBatch | |
| DepthStencilState | Engine.Graphics.BaseBatch | |
| Flush(bool clearAfterFlush=true) | Engine.Graphics.FontBatch2D | |
| Flush(Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.FontBatch2D | |
| Engine::Graphics::BaseFontBatch.Flush(Matrix matrix, bool clearAfterFlush=true) | Engine.Graphics.BaseFontBatch | |
| Engine::Graphics::BaseFontBatch.Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseFontBatch | |
| FlushWithCurrentStateAndShader(Shader shader, bool clearAfterFlush=true) | Engine.Graphics.BaseFontBatch | |
| FlushWithDeviceState(BitmapFont font, SamplerState samplerState, Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseFontBatch | |
| FlushWithDeviceState(Shader shader, bool clearAfterFlush=true) | Engine.Graphics.BaseFontBatch | |
| Font | Engine.Graphics.BaseFontBatch | |
| FontBatch2D() | Engine.Graphics.FontBatch2D | |
| IsEmpty() | Engine.Graphics.BaseFontBatch | |
| Layer | Engine.Graphics.BaseBatch | |
| m_shader | Engine.Graphics.BaseFontBatch | static |
| QueueBatch(FontBatch2D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FontBatch2D | |
| QueueLine(string text, int begin, int end, float depth, Color color, float fullSpacing, Vector2 corner, Vector2 right, Vector2 down) | Engine.Graphics.FontBatch2D | private |
| QueueText(string text, Vector2 position, float depth, Color color, TextAnchor anchor=TextAnchor.Default) | Engine.Graphics.FontBatch2D | |
| QueueText(string text, Vector2 position, float depth, Color color, TextAnchor anchor, Vector2 scale, Vector2 spacing=default, float angle=0f) | Engine.Graphics.FontBatch2D | |
| RasterizerState | Engine.Graphics.BaseBatch | |
| SamplerState | Engine.Graphics.BaseFontBatch | |
| TransformTriangles(Matrix matrix, int start=0, int end=-1) | Engine.Graphics.BaseFontBatch | |
| TransformTrianglesColors(Color color, int start=0, int end=-1) | Engine.Graphics.BaseFontBatch | |
| TriangleIndices | Engine.Graphics.BaseFontBatch | |
| TriangleVertices | Engine.Graphics.BaseFontBatch | |