Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Audio.Sound 成员列表

成员的完整列表,这些成员属于 Engine.Audio.Sound,包括所有继承而来的类成员

BaseSound()Engine.Audio.BaseSoundpackage
ChannelsCountEngine.Audio.BaseSound
Dispose()Engine.Audio.Soundvirtual
DisposeOnStopEngine.Audio.BaseSound
Initialize(SoundBuffer soundBuffer)Engine.Audio.Soundpackage
InternalDispose()Engine.Audio.Soundpackagevirtual
InternalPause()Engine.Audio.Soundpackage
InternalPlay(Vector3 direction)Engine.Audio.Soundpackage
InternalSetPan(float pan)Engine.Audio.BaseSoundprivate
InternalSetPitch(float pitch)Engine.Audio.BaseSoundprivate
InternalSetVolume(float volume)Engine.Audio.BaseSoundprivate
InternalStop()Engine.Audio.Soundpackage
IsLoopedEngine.Audio.BaseSound
m_disposeOnStopEngine.Audio.BaseSoundpackage
m_isLoopedEngine.Audio.BaseSoundpackage
m_lockEngine.Audio.BaseSoundpackage
m_panEngine.Audio.BaseSoundprivate
m_pitchEngine.Audio.BaseSoundprivate
m_soundBufferEngine.Audio.Sound
m_sourceEngine.Audio.BaseSound
m_volumeEngine.Audio.BaseSoundprivate
PanEngine.Audio.BaseSound
Pause()Engine.Audio.BaseSound
PitchEngine.Audio.BaseSound
Play()Engine.Audio.BaseSound
Play(Vector3 direction)Engine.Audio.BaseSound
SamplingFrequencyEngine.Audio.BaseSound
Sound(SoundBuffer soundBuffer, float volume=1f, float pitch=1f, float pan=0f, bool isLooped=false, bool disposeOnStop=false)Engine.Audio.Sound
Sound(StreamingSource streamingSource, SoundBuffer soundBuffer, float volume=1f, float pitch=1f, float pan=0f, bool isLooped=false, bool disposeOnStop=false)Engine.Audio.Sound
SoundBufferEngine.Audio.Sound
StateEngine.Audio.BaseSound
Stop()Engine.Audio.BaseSound
VolumeEngine.Audio.BaseSound