成员的完整列表,这些成员属于 Engine.Audio.Sound,包括所有继承而来的类成员
| BaseSound() | Engine.Audio.BaseSound | package |
| ChannelsCount | Engine.Audio.BaseSound | |
| Dispose() | Engine.Audio.Sound | virtual |
| DisposeOnStop | Engine.Audio.BaseSound | |
| Initialize(SoundBuffer soundBuffer) | Engine.Audio.Sound | package |
| InternalDispose() | Engine.Audio.Sound | packagevirtual |
| InternalPause() | Engine.Audio.Sound | package |
| InternalPlay(Vector3 direction) | Engine.Audio.Sound | package |
| InternalSetPan(float pan) | Engine.Audio.BaseSound | private |
| InternalSetPitch(float pitch) | Engine.Audio.BaseSound | private |
| InternalSetVolume(float volume) | Engine.Audio.BaseSound | private |
| InternalStop() | Engine.Audio.Sound | package |
| IsLooped | Engine.Audio.BaseSound | |
| m_disposeOnStop | Engine.Audio.BaseSound | package |
| m_isLooped | Engine.Audio.BaseSound | package |
| m_lock | Engine.Audio.BaseSound | package |
| m_pan | Engine.Audio.BaseSound | private |
| m_pitch | Engine.Audio.BaseSound | private |
| m_soundBuffer | Engine.Audio.Sound | |
| m_source | Engine.Audio.BaseSound | |
| m_volume | Engine.Audio.BaseSound | private |
| Pan | Engine.Audio.BaseSound | |
| Pause() | Engine.Audio.BaseSound | |
| Pitch | Engine.Audio.BaseSound | |
| Play() | Engine.Audio.BaseSound | |
| Play(Vector3 direction) | Engine.Audio.BaseSound | |
| SamplingFrequency | Engine.Audio.BaseSound | |
| Sound(SoundBuffer soundBuffer, float volume=1f, float pitch=1f, float pan=0f, bool isLooped=false, bool disposeOnStop=false) | Engine.Audio.Sound | |
| Sound(StreamingSource streamingSource, SoundBuffer soundBuffer, float volume=1f, float pitch=1f, float pan=0f, bool isLooped=false, bool disposeOnStop=false) | Engine.Audio.Sound | |
| SoundBuffer | Engine.Audio.Sound | |
| State | Engine.Audio.BaseSound | |
| Stop() | Engine.Audio.BaseSound | |
| Volume | Engine.Audio.BaseSound | |