Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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TruthTableCircuitBlock.cs
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1namespace Game {
3 public static int Index = 188;
4
5 public TruthTableCircuitBlock() : base("Models/Gates", "TruthTableCircuit", 0.5f) { }
6
7 public override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z) =>
8 new TruthTableCircuitElectricElement(subsystemElectricity, new CellFace(x, y, z, GetFace(value)));
9
11 int value,
12 int face,
13 int connectorFace,
14 int x,
15 int y,
16 int z) {
17 int data = Terrain.ExtractData(value);
18 if (GetFace(value) == face) {
20 GetFace(value),
21 GetRotation(data),
22 connectorFace
23 );
24 if (connectorDirection == ElectricConnectorDirection.Right
25 || connectorDirection == ElectricConnectorDirection.Left
26 || connectorDirection == ElectricConnectorDirection.Bottom
27 || connectorDirection == ElectricConnectorDirection.Top) {
28 return ElectricConnectorType.Input;
29 }
30 if (connectorDirection == ElectricConnectorDirection.In) {
31 return ElectricConnectorType.Output;
32 }
33 }
34 return null;
35 }
36 }
37}
RotateableMountedElectricElementBlock(string modelName, string meshName, float centerBoxSize)
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
static int ExtractData(int value)
override ElectricElement CreateElectricElement(SubsystemElectricity subsystemElectricity, int value, int x, int y, int z)
override? ElectricConnectorType GetConnectorType(SubsystemTerrain terrain, int value, int face, int connectorFace, int x, int y, int z)