27 if (cellFace.
Face == 0
28 || cellFace.
Face == 2) {
29 float num = worldItem.Position.X - cellFace.X - 0.5f;
30 float num2 = worldItem.Position.Y - cellFace.Y - 0.5f;
31 float num3 = MathF.Sqrt(num * num + num2 * num2);
32 m_score = Math.Clamp((
int)MathF.Round(8f * (1f - num3 / 0.707f)), 1, 8);
35 float num4 = worldItem.Position.Z - cellFace.Z - 0.5f;
36 float num5 = worldItem.Position.Y - cellFace.Y - 0.5f;
37 float num6 = MathF.Sqrt(num4 * num4 + num5 * num5);
38 m_score = Math.Clamp((
int)MathF.Round(8f * (1f - num6 / 0.5f)), 1, 8);