15 public override void Update(
float dt) {
BasePerspectiveCamera(GameWidget gameWidget)
void SetupPerspectiveCamera(Vector3 position, Vector3 direction, Vector3 up)
override void Activate(Camera previousCamera)
override void Update(float dt)
override bool IsEntityControlEnabled
LoadingCamera(GameWidget gameWidget)
override bool UsesMovementControls
static readonly Vector3 UnitX
static readonly Vector3 UnitY