Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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BodyRaycastResult.cs
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using
Engine
;
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using
TemplatesDatabase
;
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namespace
Game
{
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public
struct
BodyRaycastResult
{
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public
BodyRaycastResult
() { }
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public
Ray3
Ray
;
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public
ComponentBody
ComponentBody
;
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public
float
Distance
;
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public
ValuesDictionary
ValuesDictionaryForMods
=
new
();
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public
Vector3
HitPoint
() =>
Ray
.Sample(
Distance
);
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}
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}
TemplatesDatabase.ValuesDictionary
定义
ValuesDictionary.cs:9
Engine
定义
BaseSound.cs:10
Game
定义
ContentFileBridge.cs:4
TemplatesDatabase
定义
Database.cs:6
Engine.Ray3
定义
Ray3.cs:2
Engine.Vector3
定义
Vector3.cs:2
Game.BodyRaycastResult.Ray
Ray3 Ray
定义
BodyRaycastResult.cs:7
Game.BodyRaycastResult.ValuesDictionaryForMods
ValuesDictionary ValuesDictionaryForMods
模组如果需要添加或使用额外信息,可以在这个ValuesDictionary读写元素
定义
BodyRaycastResult.cs:16
Game.BodyRaycastResult.ComponentBody
ComponentBody ComponentBody
定义
BodyRaycastResult.cs:9
Game.BodyRaycastResult.HitPoint
Vector3 HitPoint()
定义
BodyRaycastResult.cs:18
Game.BodyRaycastResult.Distance
float Distance
定义
BodyRaycastResult.cs:11
Game.BodyRaycastResult.BodyRaycastResult
BodyRaycastResult()
定义
BodyRaycastResult.cs:6
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Game
BodyRaycastResult.cs
制作者
1.16.1