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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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成员的完整列表,这些成员属于 Engine.Vector2,包括所有继承而来的类成员
| Angle(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| AsPointer() | Engine.Vector2 | |
| AsSpan() | Engine.Vector2 | |
| CatmullRom(Vector2 v1, Vector2 v2, Vector2 v3, Vector2 v4, float f) | Engine.Vector2 | static |
| Ceiling(Vector2 v) | Engine.Vector2 | static |
| Clamp(Vector2 v, float min, float max) | Engine.Vector2 | static |
| CreateFromAngle(float angle) | Engine.Vector2 | static |
| Cross(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| Distance(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| DistanceSquared(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| Dot(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| Equals(object obj) | Engine.Vector2 | |
| Equals(Vector2 other) | Engine.Vector2 | |
| FixNaN(Vector2 v) | Engine.Vector2 | static |
| FixNaN() | Engine.Vector2 | |
| Floor(Vector2 v) | Engine.Vector2 | static |
| GetHashCode() | Engine.Vector2 | |
| Length() | Engine.Vector2 | |
| LengthSquared() | Engine.Vector2 | |
| Lerp(Vector2 v1, Vector2 v2, float f) | Engine.Vector2 | static |
| LimitLength(Vector2 v, float maxLength) | Engine.Vector2 | static |
| Max(Vector2 v, float f) | Engine.Vector2 | static |
| Max(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| Min(Vector2 v, float f) | Engine.Vector2 | static |
| Min(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| Normalize(Vector2 v) | Engine.Vector2 | static |
| One | Engine.Vector2 | static |
| operator Vector2((float X, float Y) v) | Engine.Vector2 | static |
| operator!=(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| operator*(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| operator*(Vector2 v, float s) | Engine.Vector2 | static |
| operator*(float s, Vector2 v) | Engine.Vector2 | static |
| operator+(Vector2 v) | Engine.Vector2 | static |
| operator+(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| operator-(Vector2 v) | Engine.Vector2 | static |
| operator-(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| operator/(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| operator/(Vector2 v, float d) | Engine.Vector2 | static |
| operator/(float d, Vector2 v) | Engine.Vector2 | static |
| operator==(Vector2 v1, Vector2 v2) | Engine.Vector2 | static |
| Perpendicular(Vector2 v) | Engine.Vector2 | static |
| Rotate(Vector2 v, float angle) | Engine.Vector2 | static |
| Round(Vector2 v) | Engine.Vector2 | static |
| Saturate(Vector2 v) | Engine.Vector2 | static |
| ToString() | Engine.Vector2 | |
| Transform(Vector2 v, Matrix m) | Engine.Vector2 | static |
| Transform(ref Vector2 v, ref Matrix m, out Vector2 result) | Engine.Vector2 | static |
| Transform(Vector2 v, Quaternion q) | Engine.Vector2 | static |
| Transform(ref Vector2 v, ref Quaternion q, out Vector2 result) | Engine.Vector2 | static |
| Transform(Vector2[] sourceArray, int sourceIndex, ref Matrix m, Vector2[] destinationArray, int destinationIndex, int count) | Engine.Vector2 | static |
| TransformNormal(Vector2 v, Matrix m) | Engine.Vector2 | static |
| TransformNormal(ref Vector2 v, ref Matrix m, out Vector2 result) | Engine.Vector2 | static |
| TransformNormal(Vector2[] sourceArray, int sourceIndex, ref Matrix m, Vector2[] destinationArray, int destinationIndex, int count) | Engine.Vector2 | static |
| UnitX | Engine.Vector2 | static |
| UnitY | Engine.Vector2 | static |
| Vector2(float v) | Engine.Vector2 | |
| Vector2(float x, float y) | Engine.Vector2 | |
| Vector2(Point2 p) | Engine.Vector2 | |
| X | Engine.Vector2 | |
| Y | Engine.Vector2 | |
| YX | Engine.Vector2 | |
| Zero | Engine.Vector2 | static |