| CreateFromAxisAngle(Vector3 axis, float angle) | Engine.Matrix | static |
| CreateFromQuaternion(Quaternion quaternion) | Engine.Matrix | static |
| CreateFromYawPitchRoll(float yaw, float pitch, float roll) | Engine.Matrix | static |
| CreateLookAt(Vector3 position, Vector3 target, Vector3 up) | Engine.Matrix | static |
| CreateOrthographic(float width, float height, float nearPlane, float farPlane) | Engine.Matrix | static |
| CreateOrthographicOffCenter(float left, float right, float bottom, float top, float nearPlane, float farPlane) | Engine.Matrix | static |
| CreatePerspective(float width, float height, float nearPlane, float farPlane) | Engine.Matrix | static |
| CreatePerspectiveFieldOfView(float fieldOfViewY, float aspectRatio, float nearPlane, float farPlane) | Engine.Matrix | static |
| CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float nearPlane, float farPlane) | Engine.Matrix | static |
| CreateRotationX(float radians) | Engine.Matrix | static |
| CreateRotationX(float radians, Vector3 center) | Engine.Matrix | static |
| CreateRotationY(float radians) | Engine.Matrix | static |
| CreateRotationY(float radians, Vector3 center) | Engine.Matrix | static |
| CreateRotationZ(float radians) | Engine.Matrix | static |
| CreateRotationZ(float radians, Vector3 center) | Engine.Matrix | static |
| CreateScale(float scale) | Engine.Matrix | static |
| CreateScale(float x, float y, float z) | Engine.Matrix | static |
| CreateScale(Vector3 scale) | Engine.Matrix | static |
| CreateShadow(Vector4 lightDirection, Plane plane) | Engine.Matrix | static |
| CreateTranslation(float x, float y, float z) | Engine.Matrix | static |
| CreateTranslation(Vector3 position) | Engine.Matrix | static |
| CreateWorld(Vector3 position, Vector3 forward, Vector3 up) | Engine.Matrix | static |
| Decompose(out Vector3 scale, out Quaternion rotation, out Vector3 translation) | Engine.Matrix | |
| Determinant() | Engine.Matrix | |
| Equals(object obj) | Engine.Matrix | |
| Equals(Matrix other) | Engine.Matrix | |
| Forward | Engine.Matrix | |
| GetHashCode() | Engine.Matrix | |
| Identity | Engine.Matrix | static |
| Invert(Matrix m) | Engine.Matrix | static |
| Lerp(Matrix m1, Matrix m2, float f) | Engine.Matrix | static |
| M11 | Engine.Matrix | |
| M12 | Engine.Matrix | |
| M13 | Engine.Matrix | |
| M14 | Engine.Matrix | |
| M21 | Engine.Matrix | |
| M22 | Engine.Matrix | |
| M23 | Engine.Matrix | |
| M24 | Engine.Matrix | |
| M31 | Engine.Matrix | |
| M32 | Engine.Matrix | |
| M33 | Engine.Matrix | |
| M34 | Engine.Matrix | |
| M41 | Engine.Matrix | |
| M42 | Engine.Matrix | |
| M43 | Engine.Matrix | |
| M44 | Engine.Matrix | |
| MultiplyRestricted(ref Matrix m1, ref Matrix m2, out Matrix result) | Engine.Matrix | static |
| operator!=(Matrix m1, Matrix m2) | Engine.Matrix | static |
| operator*(Matrix m1, Matrix m2) | Engine.Matrix | static |
| operator*(Matrix m, float s) | Engine.Matrix | static |
| operator*(float s, Matrix m) | Engine.Matrix | static |
| operator+(Matrix m) | Engine.Matrix | static |
| operator+(Matrix m1, Matrix m2) | Engine.Matrix | static |
| operator-(Matrix m) | Engine.Matrix | static |
| operator-(Matrix m1, Matrix m2) | Engine.Matrix | static |
| operator/(Matrix m1, Matrix m2) | Engine.Matrix | static |
| operator/(Matrix m, float d) | Engine.Matrix | static |
| operator==(Matrix m1, Matrix m2) | Engine.Matrix | static |
| OrientationMatrix | Engine.Matrix | |
| Right | Engine.Matrix | |
| ToString() | Engine.Matrix | |
| ToYawPitchRoll() | Engine.Matrix | |
| Translation | Engine.Matrix | |
| TranslationMatrix | Engine.Matrix | |
| Transpose(Matrix m) | Engine.Matrix | static |
| Up | Engine.Matrix | |
| Zero | Engine.Matrix | static |