◆ EntityDataList() [1/2]
| GameEntitySystem.EntityDataList.EntityDataList |
( |
| ) |
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◆ EntityDataList() [2/2]
| GameEntitySystem.EntityDataList.EntityDataList |
( |
GameDatabase | gameDatabase, |
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XElement | entitiesNode, |
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bool | ignoreInvalidEntities ) |
◆ Save()
| void GameEntitySystem.EntityDataList.Save |
( |
XElement | entitiesNode, |
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int | nextEntityID ) |
◆ EntitiesData
| List<EntityData> GameEntitySystem.EntityDataList.EntitiesData |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/EntitySystem/GameEntitySystem/EntityDataList.cs