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| | Grid3d (int sizeX, int sizeY, int sizeZ) |
| virtual void | Get8 (int x, int y, int z, out float v111, out float v211, out float v121, out float v221, out float v112, out float v212, out float v122, out float v222) |
| virtual float | Get (int x, int y, int z) |
| virtual void | Set (int x, int y, int z, float value) |
| virtual float | Sample (float x, float y, float z) |
◆ Grid3d()
| Game.TerrainContentsGenerator24.Grid3d.Grid3d |
( |
int | sizeX, |
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int | sizeY, |
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int | sizeZ ) |
◆ Get()
| virtual float Game.TerrainContentsGenerator24.Grid3d.Get |
( |
int | x, |
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int | y, |
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int | z ) |
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virtual |
◆ Get8()
| virtual void Game.TerrainContentsGenerator24.Grid3d.Get8 |
( |
int | x, |
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int | y, |
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int | z, |
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out float | v111, |
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out float | v211, |
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out float | v121, |
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out float | v221, |
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out float | v112, |
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out float | v212, |
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out float | v122, |
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out float | v222 ) |
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virtual |
◆ Sample()
| virtual float Game.TerrainContentsGenerator24.Grid3d.Sample |
( |
float | x, |
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float | y, |
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float | z ) |
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virtual |
◆ Set()
| virtual void Game.TerrainContentsGenerator24.Grid3d.Set |
( |
int | x, |
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int | y, |
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int | z, |
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float | value ) |
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virtual |
◆ m_data
| float [] Game.TerrainContentsGenerator24.Grid3d.m_data |
◆ m_sizeX
| int Game.TerrainContentsGenerator24.Grid3d.m_sizeX |
◆ m_sizeXY
| int Game.TerrainContentsGenerator24.Grid3d.m_sizeXY |
◆ m_sizeY
| int Game.TerrainContentsGenerator24.Grid3d.m_sizeY |
◆ m_sizeZ
| int Game.TerrainContentsGenerator24.Grid3d.m_sizeZ |
◆ SizeX
| int Game.TerrainContentsGenerator24.Grid3d.SizeX |
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get |
◆ SizeY
| int Game.TerrainContentsGenerator24.Grid3d.SizeY |
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get |
◆ SizeZ
| int Game.TerrainContentsGenerator24.Grid3d.SizeZ |
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get |
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