Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.TerrainChunk 成员列表

成员的完整列表,这些成员属于 Game.TerrainChunk,包括所有继承而来的类成员

AddBrushPaint(int x, int y, int z, TerrainBrush brush)Game.TerrainChunkvirtual
AddBrushPaint(Point3 p, TerrainBrush brush)Game.TerrainChunkvirtual
ApplyBrushPaints(TerrainChunk chunk)Game.TerrainChunkvirtual
AreBehaviorsNotifiedGame.TerrainChunk
BoundingBoxGame.TerrainChunk
BuffersGame.TerrainChunk
CalculateCellIndex(int x, int y, int z)Game.TerrainChunkstatic
CalculateTopmostCellHeight(int x, int z)Game.TerrainChunkvirtual
CellsGame.TerrainChunk
CenterGame.TerrainChunk
ChunkSliceGeometriesGame.TerrainChunk
CoordsGame.TerrainChunk
CopySliceContentsHashes()Game.TerrainChunkvirtual
Dispose()Game.TerrainChunkvirtual
DisposeVertexIndexBuffers()Game.TerrainChunkvirtual
DowngradedStateGame.TerrainChunk
GeneratedSliceContentsHashesGame.TerrainChunk
GeometryGame.TerrainChunk
GetBottomHeightFast(int x, int z)Game.TerrainChunkvirtual
GetBottomHeightFast(Point2 p)Game.TerrainChunkvirtual
GetCellContentsFast(int x, int y, int z)Game.TerrainChunkvirtual
GetCellContentsFast(Point3 p)Game.TerrainChunkvirtual
GetCellLightFast(int x, int y, int z)Game.TerrainChunkvirtual
GetCellLightFast(Point3 p)Game.TerrainChunkvirtual
GetCellValueFast(int index)Game.TerrainChunkvirtual
GetCellValueFast(int x, int y, int z)Game.TerrainChunkvirtual
GetCellValueFast(Point3 p)Game.TerrainChunkvirtual
GetHumidityFast(int x, int z)Game.TerrainChunkvirtual
GetHumidityFast(Point2 p)Game.TerrainChunkvirtual
GetShaftValueFast(int x, int z)Game.TerrainChunkvirtual
GetShaftValueFast(Point2 p)Game.TerrainChunkvirtual
GetSunlightHeightFast(int x, int z)Game.TerrainChunkvirtual
GetSunlightHeightFast(Point2 p)Game.TerrainChunkvirtual
GetTemperatureFast(int x, int z)Game.TerrainChunkvirtual
GetTemperatureFast(Point2 p)Game.TerrainChunkvirtual
GetTopHeightFast(int x, int z)Game.TerrainChunkvirtual
GetTopHeightFast(Point2 p)Game.TerrainChunkvirtual
HazeEndsGame.TerrainChunk
HeightGame.TerrainChunkstatic
HeightBitsGame.TerrainChunkstatic
HeightMinusOneGame.TerrainChunkstatic
InvalidateSliceContentsHashes()Game.TerrainChunkvirtual
IsCellValid(int x, int y, int z)Game.TerrainChunkstatic
IsLoadedGame.TerrainChunk
IsShaftValid(int x, int z)Game.TerrainChunkstatic
m_brushPaintsGame.TerrainChunk
m_cellsCacheGame.TerrainChunkstatic
m_shaftsCacheGame.TerrainChunkstatic
ModificationCounterGame.TerrainChunk
NewGeometryDataGame.TerrainChunk
OriginGame.TerrainChunk
SetBottomHeightFast(int x, int z, int bottomHeight)Game.TerrainChunkvirtual
SetBottomHeightFast(Point2 p, int bottomHeight)Game.TerrainChunkvirtual
SetCellValueFast(int x, int y, int z, int value)Game.TerrainChunkvirtual
SetCellValueFast(Point3 p, int value)Game.TerrainChunkvirtual
SetCellValueFast(int index, int value)Game.TerrainChunkvirtual
SetHumidityFast(int x, int z, int humidity)Game.TerrainChunkvirtual
SetHumidityFast(Point2 p, int humidity)Game.TerrainChunkvirtual
SetShaftValueFast(int x, int z, int value)Game.TerrainChunkvirtual
SetShaftValueFast(Point2 p, int value)Game.TerrainChunkvirtual
SetSunlightHeightFast(int x, int z, int sunlightHeight)Game.TerrainChunkvirtual
SetSunlightHeightFast(Point2 p, int sunlightHeight)Game.TerrainChunkvirtual
SetTemperatureFast(int x, int z, int temperature)Game.TerrainChunkvirtual
SetTemperatureFast(Point2 p, int temperature)Game.TerrainChunkvirtual
SetTopHeightFast(int x, int z, int topHeight)Game.TerrainChunkvirtual
SetTopHeightFast(Point2 p, int topHeight)Game.TerrainChunkvirtual
ShaftsGame.TerrainChunk
SizeGame.TerrainChunkstatic
SizeBitsGame.TerrainChunkstatic
SizeMinusOneGame.TerrainChunkstatic
SliceContentsHashesGame.TerrainChunk
SliceHeightGame.TerrainChunkstatic
SlicesCountGame.TerrainChunkstatic
StateGame.TerrainChunk
TerrainGame.TerrainChunk
TerrainChunk(Terrain terrain, int x, int z)Game.TerrainChunk
ThreadStateGame.TerrainChunk
UpgradedStateGame.TerrainChunk
WasDowngradedGame.TerrainChunk
WasUpgradedGame.TerrainChunk