◆ Dispose()
| virtual void Game.SubsystemSky.SkyDome.Dispose |
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| ) |
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virtual |
◆ IndexBuffer
| IndexBuffer Game.SubsystemSky.SkyDome.IndexBuffer |
◆ Indices
| ushort [] Game.SubsystemSky.SkyDome.Indices = new ushort[714] |
◆ LastUpdateFogDensity
| float? Game.SubsystemSky.SkyDome.LastUpdateFogDensity |
◆ LastUpdateLightningStrikeBrightness
| float Game.SubsystemSky.SkyDome.LastUpdateLightningStrikeBrightness |
◆ LastUpdatePrecipitationIntensity
| float? Game.SubsystemSky.SkyDome.LastUpdatePrecipitationIntensity |
◆ LastUpdateTemperature
| int? Game.SubsystemSky.SkyDome.LastUpdateTemperature |
◆ LastUpdateTimeOfDay
| float? Game.SubsystemSky.SkyDome.LastUpdateTimeOfDay |
◆ VertexBuffer
| VertexBuffer Game.SubsystemSky.SkyDome.VertexBuffer |
◆ Vertices
◆ VerticesCountX
| const int Game.SubsystemSky.SkyDome.VerticesCountX = 16 |
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static |
◆ VerticesCountY
| const int Game.SubsystemSky.SkyDome.VerticesCountY = 8 |
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static |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Subsystem/SubsystemSky.cs