成员的完整列表,这些成员属于 Game.SubsystemShadows,包括所有继承而来的类成员
| CalculateShadowTextureCoordinate(Vector3 p, Vector3 shadowPosition, float shadowDiameter) | Game.SubsystemShadows | static |
| Dispose() | GameEntitySystem.Subsystem | virtual |
| DisposeInternal() | GameEntitySystem.Subsystem | package |
| Draw(Camera camera, int drawOrder) | Game.SubsystemShadows | virtual |
| DrawOrders | Game.SubsystemShadows | |
| DrawShadowOverQuad(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Vector3 shadowPosition, float shadowDiameter, float alpha) | Game.SubsystemShadows | virtual |
| Initialize(Project project, ValuesDictionary valuesDictionary) | GameEntitySystem.Subsystem | virtual |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemShadows | virtual |
| m_batch | Game.SubsystemShadows | |
| m_drawOrders | Game.SubsystemShadows | static |
| m_primitivesRenderer | Game.SubsystemShadows | |
| m_project | GameEntitySystem.Subsystem | private |
| m_subsystemSky | Game.SubsystemShadows | |
| m_subsystemTerrain | Game.SubsystemShadows | |
| m_valuesDictionary | GameEntitySystem.Subsystem | private |
| OnEntityAdded(Entity entity) | GameEntitySystem.Subsystem | virtual |
| OnEntityRemoved(Entity entity) | GameEntitySystem.Subsystem | virtual |
| Project | GameEntitySystem.Subsystem | |
| QueueShadow(Camera camera, Vector3 shadowPosition, float shadowDiameter, float alpha) | Game.SubsystemShadows | virtual |
| Save(ValuesDictionary valuesDictionary) | GameEntitySystem.Subsystem | virtual |
| ValuesDictionary | GameEntitySystem.Subsystem | |