Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemMovingBlocks 成员列表

成员的完整列表,这些成员属于 Game.SubsystemMovingBlocks,包括所有继承而来的类成员

AddMovingBlockSet(Vector3 position, Vector3 targetPosition, float speed, float acceleration, float drag, Vector2 smoothness, IEnumerable< MovingBlock > blocks, string id, object tag, bool testCollision)Game.SubsystemMovingBlocks
AddTerrainBlock(int x, int y, int z, int value, MovingBlock movingBlock)Game.SubsystemMovingBlocksvirtual
BuffersGame.SubsystemMovingBlocks
CollidedWithTerrainGame.SubsystemMovingBlocks
Dispose()Game.SubsystemMovingBlocksvirtual
DisposeInternal()GameEntitySystem.Subsystempackage
Draw(Camera camera, int drawOrder)Game.SubsystemMovingBlocksvirtual
DrawMovingBlockSet(Camera camera, MovingBlockSet movingBlockSet)Game.SubsystemMovingBlocksvirtual
DrawOrdersGame.SubsystemMovingBlocks
ExclusiveBoxIntersection(BoundingBox b1, BoundingBox b2)Game.SubsystemMovingBlocksstatic
FindMovingBlocks(BoundingBox boundingBox, bool extendToFillCells, DynamicArray< IMovingBlockSet > result)Game.SubsystemMovingBlocks
FindMovingBlocks(string id, object tag)Game.SubsystemMovingBlocks
FloatUpdateOrderGame.IUpdateable
GenerateGeometry(MovingBlockSet movingBlockSet)Game.SubsystemMovingBlocks
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
Load(ValuesDictionary valuesDictionary)Game.SubsystemMovingBlocksvirtual
m_blockGeometryGeneratorGame.SubsystemMovingBlocks
m_canGenerateGeometryGame.SubsystemMovingBlocks
m_drawOrdersGame.SubsystemMovingBlocksstatic
m_movingBlockSetsGame.SubsystemMovingBlocks
m_noDropOnMovingBlockStoppedGame.SubsystemMovingBlocks
m_projectGameEntitySystem.Subsystemprivate
m_removingGame.SubsystemMovingBlocks
m_resultGame.SubsystemMovingBlocks
m_shaderGame.SubsystemMovingBlocks
m_stoppedGame.SubsystemMovingBlocks
m_subsystemAnimatedTexturesGame.SubsystemMovingBlocks
m_subsystemSkyGame.SubsystemMovingBlocks
m_subsystemTerrainGame.SubsystemMovingBlocks
m_subsystemTimeGame.SubsystemMovingBlocks
m_tmpIndicesGame.SubsystemMovingBlocksstatic
m_valuesDictionaryGameEntitySystem.Subsystemprivate
m_vertexListGame.SubsystemMovingBlocksstatic
MovingBlocksCollision(MovingBlockSet movingBlockSet)Game.SubsystemMovingBlocks
MovingBlockSetsGame.SubsystemMovingBlocks
OnEntityAdded(Entity entity)GameEntitySystem.Subsystemvirtual
OnEntityRemoved(Entity entity)GameEntitySystem.Subsystemvirtual
ProjectGameEntitySystem.Subsystem
Raycast(Vector3 start, Vector3 end, bool extendToFillCells, Func< int, float, bool > action=null)Game.SubsystemMovingBlocks
RemoveMovingBlockSet(IMovingBlockSet movingBlockSet)Game.SubsystemMovingBlocks
Save(ValuesDictionary valuesDictionary)Game.SubsystemMovingBlocksvirtual
StoppedGame.SubsystemMovingBlocks
TerrainCollision(MovingBlockSet movingBlockSet)Game.SubsystemMovingBlocks
Update(float dt)Game.SubsystemMovingBlocksvirtual
UpdateOrderGame.SubsystemMovingBlocks
ValuesDictionaryGameEntitySystem.Subsystem