Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemElectricity 成员列表

成员的完整列表,这些成员属于 Game.SubsystemElectricity,包括所有继承而来的类成员

AddElectricElement(ElectricElement electricElement)Game.SubsystemElectricity
AddWireDomains()Game.SubsystemElectricity
CircuitStepGame.SubsystemElectricity
CircuitStepDurationGame.SubsystemElectricitystatic
DebugDraw()Game.SubsystemElectricity
DebugDrawElectricsGame.SubsystemElectricitystatic
Dispose()GameEntitySystem.Subsystemvirtual
DisposeInternal()GameEntitySystem.Subsystempackage
FloatUpdateOrderGame.IUpdateable
FrameStartCircuitStepGame.SubsystemElectricity
GetAllConnectedNeighbors(int x, int y, int z, int mountingFace, DynamicArray< ElectricConnectionPath > list)Game.SubsystemElectricity
GetConnectionPath(int mountingFace, ElectricConnectorDirection localConnector, int neighborIndex)Game.SubsystemElectricitystatic
GetConnectorDirection(int mountingFace, int rotation, int connectorFace)Game.SubsystemElectricitystatic
GetConnectorFace(int mountingFace, ElectricConnectorDirection connectionDirection)Game.SubsystemElectricitystatic
GetElectricElement(int x, int y, int z, int mountingFace)Game.SubsystemElectricity
GetListFromCache()Game.SubsystemElectricity
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
Load(ValuesDictionary valuesDictionary)Game.SubsystemElectricityvirtual
m_connectionPathsTableGame.SubsystemElectricitystatic
m_connectorDirectionsTableGame.SubsystemElectricitystatic
m_connectorFacesTableGame.SubsystemElectricitystatic
m_debugInfosGame.SubsystemElectricity
m_debugStopwatchGame.SubsystemElectricity
m_electricElementsGame.SubsystemElectricity
m_electricElementsByCellFaceGame.SubsystemElectricity
m_electricElementsToAddGame.SubsystemElectricity
m_electricElementsToRemoveGame.SubsystemElectricity
m_futureSimulateListsGame.SubsystemElectricity
m_listsCacheGame.SubsystemElectricity
m_nextStepSimulateListGame.SubsystemElectricity
m_persistentElementsVoltagesGame.SubsystemElectricity
m_pointsToUpdateGame.SubsystemElectricity
m_projectGameEntitySystem.Subsystemprivate
m_remainingSimulationTimeGame.SubsystemElectricity
m_tmpConnectionPathsGame.SubsystemElectricity
m_tmpResultGame.SubsystemElectricity
m_tmpVisitedGame.SubsystemElectricity
m_valuesDictionaryGameEntitySystem.Subsystemprivate
m_wiresToUpdateGame.SubsystemElectricity
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemElectricity
OnElectricElementBlockAdded(int x, int y, int z)Game.SubsystemElectricity
OnElectricElementBlockGenerated(int x, int y, int z)Game.SubsystemElectricity
OnElectricElementBlockModified(int x, int y, int z)Game.SubsystemElectricity
OnElectricElementBlockRemoved(int x, int y, int z)Game.SubsystemElectricity
OnEntityAdded(Entity entity)GameEntitySystem.Subsystemvirtual
OnEntityRemoved(Entity entity)GameEntitySystem.Subsystemvirtual
ProjectGameEntitySystem.Subsystem
QueueElectricElementConnectionsForSimulation(ElectricElement electricElement, int circuitStep)Game.SubsystemElectricity
QueueElectricElementForSimulation(ElectricElement electricElement, int circuitStep)Game.SubsystemElectricity
ReadPersistentVoltage(Point3 point)Game.SubsystemElectricity
RemoveElectricElement(ElectricElement electricElement)Game.SubsystemElectricity
RemoveWireDomains()Game.SubsystemElectricity
ReturnListToCache(Dictionary< ElectricElement, bool > list)Game.SubsystemElectricity
Save(ValuesDictionary valuesDictionary)Game.SubsystemElectricityvirtual
ScanWireDomain(CellFace startCellFace, Dictionary< CellFace, bool > visited, Dictionary< CellFace, bool > result)Game.SubsystemElectricity
SimulatedElectricElementsGame.SubsystemElectricitystatic
SimulateElectricElement(ElectricElement electricElement)Game.SubsystemElectricity
SubsystemAudioGame.SubsystemElectricity
SubsystemTerrainGame.SubsystemElectricity
SubsystemTimeGame.SubsystemElectricity
Update(float dt)Game.SubsystemElectricityvirtual
UpdateElectricElements()Game.SubsystemElectricityvirtual
UpdateOrderGame.SubsystemElectricity
UpdateTimeDebugGame.SubsystemElectricity
ValuesDictionaryGameEntitySystem.Subsystem
WritePersistentVoltage(Point3 point, float voltage)Game.SubsystemElectricity