Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemCreatureSpawn 成员列表

成员的完整列表,这些成员属于 Game.SubsystemCreatureSpawn,包括所有继承而来的类成员

CalculateSpawnSuitability(CreatureType creatureType, Point3 spawnPoint)Game.SubsystemCreatureSpawnvirtual
CountCreatures(CreatureType creatureType)Game.SubsystemCreatureSpawnvirtual
CountCreatures(bool constantSpawn)Game.SubsystemCreatureSpawnvirtual
CountCreaturesInArea(Vector2 c1, Vector2 c2, bool constantSpawn)Game.SubsystemCreatureSpawnvirtual
CreaturesGame.SubsystemCreatureSpawn
Dispose()GameEntitySystem.Subsystemvirtual
DisposeInternal()GameEntitySystem.Subsystempackage
FloatUpdateOrderGame.IUpdateable
GetRandomChunkSpawnPoint(SpawnChunk chunk, SpawnLocationType spawnLocationType)Game.SubsystemCreatureSpawnvirtual
GetRandomSpawnLocationType()Game.SubsystemCreatureSpawnvirtual
GetRandomSpawnPoint(Camera camera, SpawnLocationType spawnLocationType)Game.SubsystemCreatureSpawnvirtual
GetRandomWeightedItem(IEnumerable< float > items)Game.SubsystemCreatureSpawnvirtual
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
InitializeCreatureTypes()Game.SubsystemCreatureSpawnvirtual
Load(ValuesDictionary valuesDictionary)Game.SubsystemCreatureSpawnvirtual
m_areaLimitGame.SubsystemCreatureSpawnstatic
m_areaLimitConstantGame.SubsystemCreatureSpawnstatic
m_areaRadiusGame.SubsystemCreatureSpawnstatic
m_areaRadiusConstantGame.SubsystemCreatureSpawnstatic
m_componentBodiesGame.SubsystemCreatureSpawn
m_creaturesGame.SubsystemCreatureSpawn
m_creatureTypesGame.SubsystemCreatureSpawn
m_newSpawnChunksGame.SubsystemCreatureSpawn
m_populationReductionConstantGame.SubsystemCreatureSpawnstatic
m_projectGameEntitySystem.Subsystemprivate
m_randomGame.SubsystemCreatureSpawn
m_spawnChunksGame.SubsystemCreatureSpawn
m_spawnLocationsGame.SubsystemCreatureSpawnstatic
m_subsystemBodiesGame.SubsystemCreatureSpawn
m_subsystemGameInfoGame.SubsystemCreatureSpawn
m_subsystemSeasonsGame.SubsystemCreatureSpawn
m_subsystemSkyGame.SubsystemCreatureSpawn
m_subsystemSpawnGame.SubsystemCreatureSpawn
m_subsystemTerrainGame.SubsystemCreatureSpawn
m_subsystemTimeGame.SubsystemCreatureSpawn
m_subsystemViewsGame.SubsystemCreatureSpawn
m_totalLimitGame.SubsystemCreatureSpawnstatic
m_totalLimitConstantGame.SubsystemCreatureSpawnstatic
m_totalLimitConstantChallengingGame.SubsystemCreatureSpawnstatic
m_valuesDictionaryGameEntitySystem.Subsystemprivate
OnEntityAdded(Entity entity)Game.SubsystemCreatureSpawnvirtual
OnEntityRemoved(Entity entity)Game.SubsystemCreatureSpawnvirtual
ProcessSpawnPoint(Point3 spawnPoint, SpawnLocationType spawnLocationType)Game.SubsystemCreatureSpawnvirtual
ProjectGameEntitySystem.Subsystem
Save(ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
SpawnChunkCreatures(SpawnChunk chunk, int maxAttempts, bool constantSpawn)Game.SubsystemCreatureSpawnvirtual
SpawnCreature(string templateName, Vector3 position, bool constantSpawn)Game.SubsystemCreatureSpawnvirtual
SpawnCreatures(CreatureType creatureType, string templateName, Point3 point, int count)Game.SubsystemCreatureSpawnvirtual
SpawnRandomCreature()Game.SubsystemCreatureSpawnvirtual
TestSpawnPoint(Point3 spawnPoint, SpawnLocationType spawnLocationType)Game.SubsystemCreatureSpawnvirtual
Update(float dt)Game.SubsystemCreatureSpawnvirtual
UpdateOrderGame.SubsystemCreatureSpawn
ValuesDictionaryGameEntitySystem.Subsystem