| CalculateDelay(Vector3 position) | Game.SubsystemAudio | |
| CalculateDelay(float distance) | Game.SubsystemAudio | |
| CalculateListenerDistance(Vector3 p) | Game.SubsystemAudio | |
| CalculateListenerDistanceSquared(Vector3 p) | Game.SubsystemAudio | |
| CalculateVolume(float distance, float minDistance, float rolloffFactor=2f) | Game.SubsystemAudio | |
| CreateSound(string name) | Game.SubsystemAudio | |
| Dispose() | Game.SubsystemAudio | virtual |
| DisposeInternal() | GameEntitySystem.Subsystem | package |
| FloatUpdateOrder | Game.IUpdateable | |
| Initialize(Project project, ValuesDictionary valuesDictionary) | GameEntitySystem.Subsystem | virtual |
| ListenerPositions | Game.SubsystemAudio | |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemAudio | virtual |
| m_congestions | Game.SubsystemAudio | |
| m_listenerPositions | Game.SubsystemAudio | |
| m_mutedSounds | Game.SubsystemAudio | |
| m_nextSoundTime | Game.SubsystemAudio | |
| m_project | GameEntitySystem.Subsystem | private |
| m_queuedSounds | Game.SubsystemAudio | |
| m_random | Game.SubsystemAudio | |
| m_sounds | Game.SubsystemAudio | |
| m_subsystemTime | Game.SubsystemAudio | |
| m_subsystemViews | Game.SubsystemAudio | |
| m_valuesDictionary | GameEntitySystem.Subsystem | private |
| Mute() | Game.SubsystemAudio | |
| OnEntityAdded(Entity entity) | GameEntitySystem.Subsystem | virtual |
| OnEntityRemoved(Entity entity) | GameEntitySystem.Subsystem | virtual |
| PlayRandomSound(string directory, float volume, float pitch, float pan, float delay) | Game.SubsystemAudio | |
| PlayRandomSound(string directory, float volume, float pitch, Vector3 position, float minDistance, float delay) | Game.SubsystemAudio | virtual |
| PlayRandomSound(string directory, float volume, float pitch, Vector3 position, float minDistance, bool autoDelay) | Game.SubsystemAudio | virtual |
| PlaySound(string name, float volume, float pitch, float pan, float delay) | Game.SubsystemAudio | |
| PlaySound(string name, float volume, float pitch, float pan, float delay, Vector3 direction) | Game.SubsystemAudio | |
| PlaySound(string name, float volume, float pitch, Vector3 position, float minDistance, float delay) | Game.SubsystemAudio | virtual |
| PlaySound(string name, float volume, float pitch, Vector3 position, float minDistance, bool autoDelay) | Game.SubsystemAudio | virtual |
| Project | GameEntitySystem.Subsystem | |
| Save(ValuesDictionary valuesDictionary) | GameEntitySystem.Subsystem | virtual |
| Unmute() | Game.SubsystemAudio | |
| Update(float dt) | Game.SubsystemAudio | virtual |
| UpdateCongestion(string name, float volume) | Game.SubsystemAudio | |
| UpdateOrder | Game.SubsystemAudio | |
| ValuesDictionary | GameEntitySystem.Subsystem | |