Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.SubsystemAudio 成员列表

成员的完整列表,这些成员属于 Game.SubsystemAudio,包括所有继承而来的类成员

CalculateDelay(Vector3 position)Game.SubsystemAudio
CalculateDelay(float distance)Game.SubsystemAudio
CalculateListenerDistance(Vector3 p)Game.SubsystemAudio
CalculateListenerDistanceSquared(Vector3 p)Game.SubsystemAudio
CalculateVolume(float distance, float minDistance, float rolloffFactor=2f)Game.SubsystemAudio
CreateSound(string name)Game.SubsystemAudio
Dispose()Game.SubsystemAudiovirtual
DisposeInternal()GameEntitySystem.Subsystempackage
FloatUpdateOrderGame.IUpdateable
Initialize(Project project, ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
ListenerPositionsGame.SubsystemAudio
Load(ValuesDictionary valuesDictionary)Game.SubsystemAudiovirtual
m_congestionsGame.SubsystemAudio
m_listenerPositionsGame.SubsystemAudio
m_mutedSoundsGame.SubsystemAudio
m_nextSoundTimeGame.SubsystemAudio
m_projectGameEntitySystem.Subsystemprivate
m_queuedSoundsGame.SubsystemAudio
m_randomGame.SubsystemAudio
m_soundsGame.SubsystemAudio
m_subsystemTimeGame.SubsystemAudio
m_subsystemViewsGame.SubsystemAudio
m_valuesDictionaryGameEntitySystem.Subsystemprivate
Mute()Game.SubsystemAudio
OnEntityAdded(Entity entity)GameEntitySystem.Subsystemvirtual
OnEntityRemoved(Entity entity)GameEntitySystem.Subsystemvirtual
PlayRandomSound(string directory, float volume, float pitch, float pan, float delay)Game.SubsystemAudio
PlayRandomSound(string directory, float volume, float pitch, Vector3 position, float minDistance, float delay)Game.SubsystemAudiovirtual
PlayRandomSound(string directory, float volume, float pitch, Vector3 position, float minDistance, bool autoDelay)Game.SubsystemAudiovirtual
PlaySound(string name, float volume, float pitch, float pan, float delay)Game.SubsystemAudio
PlaySound(string name, float volume, float pitch, float pan, float delay, Vector3 direction)Game.SubsystemAudio
PlaySound(string name, float volume, float pitch, Vector3 position, float minDistance, float delay)Game.SubsystemAudiovirtual
PlaySound(string name, float volume, float pitch, Vector3 position, float minDistance, bool autoDelay)Game.SubsystemAudiovirtual
ProjectGameEntitySystem.Subsystem
Save(ValuesDictionary valuesDictionary)GameEntitySystem.Subsystemvirtual
Unmute()Game.SubsystemAudio
Update(float dt)Game.SubsystemAudiovirtual
UpdateCongestion(string name, float volume)Game.SubsystemAudio
UpdateOrderGame.SubsystemAudio
ValuesDictionaryGameEntitySystem.Subsystem