| Add(TKey key, TValue value) | Game.SortedMultiCollection< TKey, TValue > | |
| AddRange(IEnumerable< KeyValuePair< TKey, TValue > > items) | Game.SortedMultiCollection< TKey, TValue > | |
| Capacity | Game.SortedMultiCollection< TKey, TValue > | |
| Clear() | Game.SortedMultiCollection< TKey, TValue > | |
| ContainsKey(TKey key) | Game.SortedMultiCollection< TKey, TValue > | |
| Count | Game.SortedMultiCollection< TKey, TValue > | |
| Current | Game.SortedMultiCollection< TKey, TValue > | |
| Current | Game.SortedMultiCollection< TKey, TValue > | |
| Dispose() | Game.SortedMultiCollection< TKey, TValue > | |
| EnsureCapacity(int capacity) | Game.SortedMultiCollection< TKey, TValue > | |
| Enumerator(SortedMultiCollection< TKey, TValue > collection) | Game.SortedMultiCollection< TKey, TValue > | package |
| Find(TKey key) | Game.SortedMultiCollection< TKey, TValue > | |
| GetEnumerator() | Game.SortedMultiCollection< TKey, TValue > | |
| GetEnumerator() | Game.SortedMultiCollection< TKey, TValue > | private |
| GetEnumerator() | Game.SortedMultiCollection< TKey, TValue > | private |
| m_array | Game.SortedMultiCollection< TKey, TValue > | |
| m_collection | Game.SortedMultiCollection< TKey, TValue > | |
| m_comparer | Game.SortedMultiCollection< TKey, TValue > | |
| m_count | Game.SortedMultiCollection< TKey, TValue > | |
| m_current | Game.SortedMultiCollection< TKey, TValue > | |
| m_index | Game.SortedMultiCollection< TKey, TValue > | |
| m_version | Game.SortedMultiCollection< TKey, TValue > | |
| MinCapacity | Game.SortedMultiCollection< TKey, TValue > | static |
| MoveNext() | Game.SortedMultiCollection< TKey, TValue > | |
| Remove(TKey key) | Game.SortedMultiCollection< TKey, TValue > | |
| Reset() | Game.SortedMultiCollection< TKey, TValue > | |
| SortedMultiCollection() | Game.SortedMultiCollection< TKey, TValue > | |
| SortedMultiCollection(IComparer< TKey > comparer) | Game.SortedMultiCollection< TKey, TValue > | |
| SortedMultiCollection(int capacity) | Game.SortedMultiCollection< TKey, TValue > | |
| SortedMultiCollection(int capacity, IComparer< TKey > comparer) | Game.SortedMultiCollection< TKey, TValue > | |
| this[int i] | Game.SortedMultiCollection< TKey, TValue > | |
| TryGetValue(TKey key, out TValue value) | Game.SortedMultiCollection< TKey, TValue > | |