Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.Projectile 成员列表

成员的完整列表,这些成员属于 Game.Projectile,包括所有继承而来的类成员

AngularVelocityGame.Projectile
AttackPowerGame.Projectile
BodiesToIgnoreGame.Projectile
BodyCollidableGame.Projectile
CalculateFogGame.Projectile
CalcVisibilityRangeGame.Projectile
CalcVisibilityRangeDelegate()Game.Projectile
CreationTimeGame.WorldItem
CreatorGame.WorldItem
CurrnetTerrainGame.Projectile
DamageToPickableGame.Projectile
DampingGame.Projectile
DampingInFluidGame.Projectile
DictionaryForOtherModsGame.WorldItem
Draw(Camera camera, int drawOrder)Game.Projectilevirtual
DrawBlockEnvironmentDataGame.Projectile
ExplosionMassGame.WorldItem
GravityGame.Projectile
HitBody(BodyRaycastResult bodyRaycastResult, ref Vector3 positionAtdt)Game.Projectilevirtual
HitTerrain(TerrainRaycastResult terrainRaycastResult, CellFace cellFace, ref Vector3 positionAtdt, ref Vector3? pickableStuckMatrix)Game.Projectilevirtual
Initialize(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, Entity owner)Game.Projectilevirtual
Initialize(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner)Game.Projectilevirtual
InitializeData(Func< Terrain > terrain, Func< DrawBlockEnvironmentData > drawBlockEnvironmentData, Func< float > calcVisibilityRange, Func< SubsystemSky.CalculateFogDelegate > calculateFog, Func< PrimitivesRenderer3D > primitivesRenderer)Game.Projectilevirtual
IsFireProofGame.WorldItem
IsIncendiaryGame.Projectile
IsInFluidGame.Projectile
IsInWaterGame.Projectile
LastNoiseTimeGame.Projectile
LightGame.WorldItem
Load(ValuesDictionary valuesDictionary)Game.Projectilevirtual
LogDrawErrorGame.WorldItem
m_attackPowerGame.Projectile
m_randomGame.Projectileprivate
m_subsystemProjectilesGame.Projectileprotected
m_subsystemTerrainGame.Projectileprotected
MakeNoise()Game.Projectilevirtual
MaxTimeExistGame.WorldItem
MinVelocityToAttackGame.Projectile
NoChunkGame.Projectile
OnProjectileFlyOutOfLoadedChunks()Game.Projectilevirtual
OnRemoveGame.Projectile
OwnerGame.Projectile
OwnerEntityGame.Projectile
PositionGame.WorldItem
PrimitivesRendererGame.Projectile
ProcessOnHitAsProjectileBlockBehavior(CellFace? cellFace, ComponentBody componentBody, float dt)Game.Projectilevirtual
ProjectGame.Projectile
ProjectileStoppedActionGame.Projectile
Raycast(float dt, out BodyRaycastResult? bodyRaycastResult, out TerrainRaycastResult? terrainRaycastResult)Game.Projectilevirtual
RotationGame.Projectile
Save(SubsystemProjectiles subsystemProjectiles, ValuesDictionary valuesDictionary)Game.Projectilevirtual
StopTrailParticleInFluidGame.Projectile
SubsystemAudioGame.Projectileprotected
SubsystemParticlesGame.Projectileprotected
SubsystemPickablesGame.Projectileprotected
SubsystemProjectilesGame.Projectile
SubsystemTerrainGame.Projectile
TerrainCollidableGame.Projectile
TerrainKnockBackGame.Projectile
ToRemoveGame.WorldItem
TrailOffsetGame.Projectile
TrailParticleSystemGame.Projectile
TurnIntoPickable(Vector3? pickableStuckMatrix)Game.Projectilevirtual
TurnIntoPickableBlockValueGame.Projectile
UnderExplosion(Vector3 impulse, float damage)Game.Projectilevirtual
Update(float dt)Game.Projectilevirtual
UpdateInChunk(float dt)Game.Projectilevirtual
UpdateMovement(float dt, ref Vector3 positionAtdt)Game.Projectilevirtual
UpdateTimeToRemove()Game.Projectilevirtual
UpdateTrailParticleSystem(float dt)Game.Projectilevirtual
ValueGame.WorldItem
VelocityGame.WorldItem