| AngularVelocity | Game.Projectile | |
| AttackPower | Game.Projectile | |
| BodiesToIgnore | Game.Projectile | |
| BodyCollidable | Game.Projectile | |
| CalculateFog | Game.Projectile | |
| CalcVisibilityRange | Game.Projectile | |
| CalcVisibilityRangeDelegate() | Game.Projectile | |
| CreationTime | Game.WorldItem | |
| Creator | Game.WorldItem | |
| CurrnetTerrain | Game.Projectile | |
| DamageToPickable | Game.Projectile | |
| Damping | Game.Projectile | |
| DampingInFluid | Game.Projectile | |
| DictionaryForOtherMods | Game.WorldItem | |
| Draw(Camera camera, int drawOrder) | Game.Projectile | virtual |
| DrawBlockEnvironmentData | Game.Projectile | |
| ExplosionMass | Game.WorldItem | |
| Gravity | Game.Projectile | |
| HitBody(BodyRaycastResult bodyRaycastResult, ref Vector3 positionAtdt) | Game.Projectile | virtual |
| HitTerrain(TerrainRaycastResult terrainRaycastResult, CellFace cellFace, ref Vector3 positionAtdt, ref Vector3? pickableStuckMatrix) | Game.Projectile | virtual |
| Initialize(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, Entity owner) | Game.Projectile | virtual |
| Initialize(int value, Vector3 position, Vector3 velocity, Vector3 angularVelocity, ComponentCreature owner) | Game.Projectile | virtual |
| InitializeData(Func< Terrain > terrain, Func< DrawBlockEnvironmentData > drawBlockEnvironmentData, Func< float > calcVisibilityRange, Func< SubsystemSky.CalculateFogDelegate > calculateFog, Func< PrimitivesRenderer3D > primitivesRenderer) | Game.Projectile | virtual |
| IsFireProof | Game.WorldItem | |
| IsIncendiary | Game.Projectile | |
| IsInFluid | Game.Projectile | |
| IsInWater | Game.Projectile | |
| LastNoiseTime | Game.Projectile | |
| Light | Game.WorldItem | |
| Load(ValuesDictionary valuesDictionary) | Game.Projectile | virtual |
| LogDrawError | Game.WorldItem | |
| m_attackPower | Game.Projectile | |
| m_random | Game.Projectile | private |
| m_subsystemProjectiles | Game.Projectile | protected |
| m_subsystemTerrain | Game.Projectile | protected |
| MakeNoise() | Game.Projectile | virtual |
| MaxTimeExist | Game.WorldItem | |
| MinVelocityToAttack | Game.Projectile | |
| NoChunk | Game.Projectile | |
| OnProjectileFlyOutOfLoadedChunks() | Game.Projectile | virtual |
| OnRemove | Game.Projectile | |
| Owner | Game.Projectile | |
| OwnerEntity | Game.Projectile | |
| Position | Game.WorldItem | |
| PrimitivesRenderer | Game.Projectile | |
| ProcessOnHitAsProjectileBlockBehavior(CellFace? cellFace, ComponentBody componentBody, float dt) | Game.Projectile | virtual |
| Project | Game.Projectile | |
| ProjectileStoppedAction | Game.Projectile | |
| Raycast(float dt, out BodyRaycastResult? bodyRaycastResult, out TerrainRaycastResult? terrainRaycastResult) | Game.Projectile | virtual |
| Rotation | Game.Projectile | |
| Save(SubsystemProjectiles subsystemProjectiles, ValuesDictionary valuesDictionary) | Game.Projectile | virtual |
| StopTrailParticleInFluid | Game.Projectile | |
| SubsystemAudio | Game.Projectile | protected |
| SubsystemParticles | Game.Projectile | protected |
| SubsystemPickables | Game.Projectile | protected |
| SubsystemProjectiles | Game.Projectile | |
| SubsystemTerrain | Game.Projectile | |
| TerrainCollidable | Game.Projectile | |
| TerrainKnockBack | Game.Projectile | |
| ToRemove | Game.WorldItem | |
| TrailOffset | Game.Projectile | |
| TrailParticleSystem | Game.Projectile | |
| TurnIntoPickable(Vector3? pickableStuckMatrix) | Game.Projectile | virtual |
| TurnIntoPickableBlockValue | Game.Projectile | |
| UnderExplosion(Vector3 impulse, float damage) | Game.Projectile | virtual |
| Update(float dt) | Game.Projectile | virtual |
| UpdateInChunk(float dt) | Game.Projectile | virtual |
| UpdateMovement(float dt, ref Vector3 positionAtdt) | Game.Projectile | virtual |
| UpdateTimeToRemove() | Game.Projectile | virtual |
| UpdateTrailParticleSystem(float dt) | Game.Projectile | virtual |
| Value | Game.WorldItem | |
| Velocity | Game.WorldItem | |