Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.Pickable 成员列表

成员的完整列表,这些成员属于 Game.Pickable,包括所有继承而来的类成员

CalculateFogGame.Pickable
CalcVisibilityRangeGame.Pickable
CountGame.Pickable
CreationTimeGame.WorldItem
CreatorGame.WorldItem
CurrnetTerrainGame.Pickable
DictionaryForOtherModsGame.WorldItem
DistanceToFlyToTargetGame.Pickable
DistanceToPickGame.Pickable
Draw(Camera camera, int drawOrder, double totalElapsedGameTime, Matrix rotationMatrix)Game.Pickablevirtual
DrawBlockEnvironmentDataGame.Pickable
ExplosionMassGame.WorldItem
FlyToGathererGame.Pickable
FlyToPositionGame.Pickable
Initialize(int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix, Entity owner)Game.Pickablevirtual
InitializeData(Func< Terrain > terrain, Func< DrawBlockEnvironmentData > drawBlockEnvironmentData, Func< float > calcVisibilityRange, Func< SubsystemSky.CalculateFogDelegate > calculateFog, Func< PrimitivesRenderer3D > primitivesRenderer)Game.Pickablevirtual
IsExplosionProofGame.Pickable
IsFireProofGame.WorldItem
LightGame.WorldItem
Load(ValuesDictionary valuesDictionary)Game.Pickablevirtual
LogDrawErrorGame.WorldItem
m_distanceToFlyToTargetGame.Pickableprotected
m_distanceToPickGame.Pickableprotected
m_randomGame.Pickableprivate
m_subsystemExplosionsGame.Pickableprotected
m_subsystemMovingBlocksGame.Pickableprotected
m_subsystemPickablesGame.Pickableprotected
m_subsystemTerrainGame.Pickableprotected
m_timeWaitToAutoPickGame.Pickableprotected
MaxTimeExistGame.WorldItem
OwnerEntityGame.Pickable
PositionGame.WorldItem
PrimitivesRendererGame.Pickable
ProjectGame.Pickable
Save(ValuesDictionary valuesDictionary)Game.Pickablevirtual
SplashGeneratedGame.Pickable
StuckMatrixGame.Pickable
SubsystemExplosionsGame.Pickable
SubsystemMovingBlocksGame.Pickable
SubsystemPickablesGame.Pickable
SubsystemTerrainGame.Pickable
TimeWaitToAutoPickGame.Pickable
ToRemoveGame.WorldItem
UnderExplosion(Vector3 impulse, float damage)Game.Pickablevirtual
Update(float dt)Game.Pickablevirtual
UpdateMovement(float dt, ref Vector3 positionAtdt)Game.Pickablevirtual
UpdateMovementWithTarget(ComponentPickableGatherer targetGatherer, float dt)Game.Pickablevirtual
UpdateTimeToRemove()Game.Pickablevirtual
ValueGame.WorldItem
VelocityGame.WorldItem
WrappedRaycast(Vector3 start, Vector3 end, bool useInteractionBoxes, bool skipAirBlocks, Func< int, float, bool > action)Game.Pickableprotected