成员的完整列表,这些成员属于 Game.Pickable,包括所有继承而来的类成员
| CalculateFog | Game.Pickable | |
| CalcVisibilityRange | Game.Pickable | |
| Count | Game.Pickable | |
| CreationTime | Game.WorldItem | |
| Creator | Game.WorldItem | |
| CurrnetTerrain | Game.Pickable | |
| DictionaryForOtherMods | Game.WorldItem | |
| DistanceToFlyToTarget | Game.Pickable | |
| DistanceToPick | Game.Pickable | |
| Draw(Camera camera, int drawOrder, double totalElapsedGameTime, Matrix rotationMatrix) | Game.Pickable | virtual |
| DrawBlockEnvironmentData | Game.Pickable | |
| ExplosionMass | Game.WorldItem | |
| FlyToGatherer | Game.Pickable | |
| FlyToPosition | Game.Pickable | |
| Initialize(int value, int count, Vector3 position, Vector3? velocity, Matrix? stuckMatrix, Entity owner) | Game.Pickable | virtual |
| InitializeData(Func< Terrain > terrain, Func< DrawBlockEnvironmentData > drawBlockEnvironmentData, Func< float > calcVisibilityRange, Func< SubsystemSky.CalculateFogDelegate > calculateFog, Func< PrimitivesRenderer3D > primitivesRenderer) | Game.Pickable | virtual |
| IsExplosionProof | Game.Pickable | |
| IsFireProof | Game.WorldItem | |
| Light | Game.WorldItem | |
| Load(ValuesDictionary valuesDictionary) | Game.Pickable | virtual |
| LogDrawError | Game.WorldItem | |
| m_distanceToFlyToTarget | Game.Pickable | protected |
| m_distanceToPick | Game.Pickable | protected |
| m_random | Game.Pickable | private |
| m_subsystemExplosions | Game.Pickable | protected |
| m_subsystemMovingBlocks | Game.Pickable | protected |
| m_subsystemPickables | Game.Pickable | protected |
| m_subsystemTerrain | Game.Pickable | protected |
| m_timeWaitToAutoPick | Game.Pickable | protected |
| MaxTimeExist | Game.WorldItem | |
| OwnerEntity | Game.Pickable | |
| Position | Game.WorldItem | |
| PrimitivesRenderer | Game.Pickable | |
| Project | Game.Pickable | |
| Save(ValuesDictionary valuesDictionary) | Game.Pickable | virtual |
| SplashGenerated | Game.Pickable | |
| StuckMatrix | Game.Pickable | |
| SubsystemExplosions | Game.Pickable | |
| SubsystemMovingBlocks | Game.Pickable | |
| SubsystemPickables | Game.Pickable | |
| SubsystemTerrain | Game.Pickable | |
| TimeWaitToAutoPick | Game.Pickable | |
| ToRemove | Game.WorldItem | |
| UnderExplosion(Vector3 impulse, float damage) | Game.Pickable | virtual |
| Update(float dt) | Game.Pickable | virtual |
| UpdateMovement(float dt, ref Vector3 positionAtdt) | Game.Pickable | virtual |
| UpdateMovementWithTarget(ComponentPickableGatherer targetGatherer, float dt) | Game.Pickable | virtual |
| UpdateTimeToRemove() | Game.Pickable | virtual |
| Value | Game.WorldItem | |
| Velocity | Game.WorldItem | |
| WrappedRaycast(Vector3 start, Vector3 end, bool useInteractionBoxes, bool skipAirBlocks, Func< int, float, bool > action) | Game.Pickable | protected |