Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ObjModel 成员列表

成员的完整列表,这些成员属于 Game.ObjModel,包括所有继承而来的类成员

AddMesh(ModelMesh mesh)Engine.Graphics.Model
BonesEngine.Graphics.Model
CalculateAbsoluteBoundingBox(Matrix[] absoluteTransforms)Engine.Graphics.Model
CopyAbsoluteBoneTransformsTo(Matrix[] absoluteTransforms)Engine.Graphics.Model
CopyAbsoluteBoneTransformsTo(Matrix[] absoluteTransforms, Matrix matrix)Engine.Graphics.Model
Dispose()Engine.Graphics.Model
FindBone(string name, bool throwIfNotFound=true)Engine.Graphics.Model
FindMesh(string name, bool throwIfNotFound=true)Engine.Graphics.Model
Initialize(ModelData modelData, bool keepSourceVertexDataInTags)Engine.Graphics.Modelpackage
InternalDispose()Engine.Graphics.Modelprivate
Load(ModelData modelData, bool keepSourceVertexDataInTags=false)Engine.Graphics.Modelstatic
Load(Stream stream, bool keepSourceVertexDataInTags=false)Engine.Graphics.Modelstatic
Load(string fileName, bool keepSourceVertexDataInTags=false)Engine.Graphics.Modelstatic
m_bonesEngine.Graphics.Model
m_meshesEngine.Graphics.Model
m_rootBoneEngine.Graphics.Model
MeshesEngine.Graphics.Model
ModelDataEngine.Graphics.Model
NewBone(string name, Matrix transform, ModelBone parentBone)Engine.Graphics.Model
NewMesh(string name, ModelBone parentBone, BoundingBox boundingBox)Engine.Graphics.Model
RootBoneEngine.Graphics.Model