Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ModelShader 成员列表

成员的完整列表,这些成员属于 Game.ModelShader,包括所有继承而来的类成员

AlphaThresholdGame.ModelShader
AmbientLightColorGame.ModelShader
CompileShaders()Engine.Graphics.Shadervirtual
Construct(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros)Engine.Graphics.Shadervirtual
DebugNameEngine.Graphics.Shader
DeleteShaders()Engine.Graphics.Shadervirtual
DiffuseLightColor1Game.ModelShader
DiffuseLightColor2Game.ModelShader
Dispose()Engine.Graphics.Shadervirtual
EmissionColorGame.ModelShader
FogBottomTopDensityGame.ModelShader
FogColorGame.ModelShader
FogYMultiplierGame.ModelShader
GetGpuMemoryUsage()Engine.Graphics.Shader
GetParameter(string name, bool allowNull=false)Engine.Graphics.Shadervirtual
GetVertexAttribData(VertexDeclaration vertexDeclaration)Engine.Graphics.Shadervirtual
GraphicsResource()Engine.Graphics.GraphicsResource
HandleDeviceLost()Engine.Graphics.Shader
HandleDeviceReset()Engine.Graphics.Shader
HazeStartDensityGame.ModelShader
InitializeShader(string vertexShaderCode, string pixelShaderCode, ShaderMacro[] shaderMacros)Engine.Graphics.Shadervirtual
InstancesCountGame.ModelShader
LightDirection1Game.ModelShader
LightDirection2Game.ModelShader
m_alphaThresholdParameterGame.ModelShader
m_ambientLightColorParameterGame.ModelShader
m_diffuseLightColor1ParameterGame.ModelShader
m_diffuseLightColor2ParameterGame.ModelShader
m_directionToLight1ParameterGame.ModelShader
m_directionToLight2ParameterGame.ModelShader
m_emissionColorParameterGame.ModelShader
m_fogBottomTopDensityParameterGame.ModelShader
m_fogColorParameterGame.ModelShader
m_fogYMultiplierParameterGame.ModelShader
m_glymulParameterEngine.Graphics.Shader
m_hazeStartDensityParameterGame.ModelShader
m_instancesCountGame.ModelShader
m_isDisposedEngine.Graphics.GraphicsResource
m_materialColorParameterGame.ModelShader
m_parametersEngine.Graphics.Shader
m_parametersByNameEngine.Graphics.Shader
m_pixelShaderEngine.Graphics.Shader
m_pixelShaderCodeEngine.Graphics.Shader
m_programEngine.Graphics.Shader
m_resourcesEngine.Graphics.GraphicsResourcestatic
m_samplerStateParameterGame.ModelShader
m_shaderAttributeDataEngine.Graphics.Shader
m_shaderMacrosEngine.Graphics.Shader
m_textureParameterGame.ModelShader
m_vertexAttributeDataByDeclarationEngine.Graphics.Shader
m_vertexShaderEngine.Graphics.Shader
m_vertexShaderCodeEngine.Graphics.Shader
m_worldMatrixParameterGame.ModelShader
m_worldUpParameterGame.ModelShader
m_worldViewProjectionMatrixParameterGame.ModelShader
MaterialColorGame.ModelShader
ModelShader(string vsc, string psc, bool useAlphaThreshold, int maxInstancesCount=1)Game.ModelShader
ModelShader(string vsc, string psc, bool useAlphaThreshold, int maxInstancesCount=1, ShaderMacro[] shaderMacros=null)Game.ModelShader
ParametersEngine.Graphics.Shader
ParseShaderMetadata(string shaderCode, Dictionary< string, string > semanticsByAttribute, Dictionary< string, string > samplersByTexture)Engine.Graphics.Shaderstatic
PrepareForDrawing()Engine.Graphics.Shadervirtual
PrepareForDrawingOverride()Game.ModelShadervirtual
PrepareShaderMacros(bool useAlphaThreshold, int maxInstancesCount, ShaderMacro[] shaderMacros=null)Game.ModelShaderstatic
PrependShaderMacros(string shaderCode, ShaderMacro[] shaderMacros, bool isVertexShader)Engine.Graphics.Shadervirtual
SamplerStateGame.ModelShader
SetParameter()Game.ModelShadervirtual
Shader(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros)Engine.Graphics.Shader
TagEngine.Graphics.Shader
TextureGame.ModelShader
TransformsEngine.Graphics.TransformedShader
VerifyNotDisposed()Engine.Graphics.GraphicsResource
WorldUpGame.ModelShader
~GraphicsResource()Engine.Graphics.GraphicsResourceprivate