| AlphaThreshold | Game.ModelShader | |
| AmbientLightColor | Game.ModelShader | |
| CompileShaders() | Engine.Graphics.Shader | virtual |
| Construct(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | virtual |
| DebugName | Engine.Graphics.Shader | |
| DeleteShaders() | Engine.Graphics.Shader | virtual |
| DiffuseLightColor1 | Game.ModelShader | |
| DiffuseLightColor2 | Game.ModelShader | |
| Dispose() | Engine.Graphics.Shader | virtual |
| EmissionColor | Game.ModelShader | |
| FogBottomTopDensity | Game.ModelShader | |
| FogColor | Game.ModelShader | |
| FogYMultiplier | Game.ModelShader | |
| GetGpuMemoryUsage() | Engine.Graphics.Shader | |
| GetParameter(string name, bool allowNull=false) | Engine.Graphics.Shader | virtual |
| GetVertexAttribData(VertexDeclaration vertexDeclaration) | Engine.Graphics.Shader | virtual |
| GraphicsResource() | Engine.Graphics.GraphicsResource | |
| HandleDeviceLost() | Engine.Graphics.Shader | |
| HandleDeviceReset() | Engine.Graphics.Shader | |
| HazeStartDensity | Game.ModelShader | |
| InitializeShader(string vertexShaderCode, string pixelShaderCode, ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | virtual |
| InstancesCount | Game.ModelShader | |
| LightDirection1 | Game.ModelShader | |
| LightDirection2 | Game.ModelShader | |
| m_alphaThresholdParameter | Game.ModelShader | |
| m_ambientLightColorParameter | Game.ModelShader | |
| m_diffuseLightColor1Parameter | Game.ModelShader | |
| m_diffuseLightColor2Parameter | Game.ModelShader | |
| m_directionToLight1Parameter | Game.ModelShader | |
| m_directionToLight2Parameter | Game.ModelShader | |
| m_emissionColorParameter | Game.ModelShader | |
| m_fogBottomTopDensityParameter | Game.ModelShader | |
| m_fogColorParameter | Game.ModelShader | |
| m_fogYMultiplierParameter | Game.ModelShader | |
| m_glymulParameter | Engine.Graphics.Shader | |
| m_hazeStartDensityParameter | Game.ModelShader | |
| m_instancesCount | Game.ModelShader | |
| m_isDisposed | Engine.Graphics.GraphicsResource | |
| m_materialColorParameter | Game.ModelShader | |
| m_parameters | Engine.Graphics.Shader | |
| m_parametersByName | Engine.Graphics.Shader | |
| m_pixelShader | Engine.Graphics.Shader | |
| m_pixelShaderCode | Engine.Graphics.Shader | |
| m_program | Engine.Graphics.Shader | |
| m_resources | Engine.Graphics.GraphicsResource | static |
| m_samplerStateParameter | Game.ModelShader | |
| m_shaderAttributeData | Engine.Graphics.Shader | |
| m_shaderMacros | Engine.Graphics.Shader | |
| m_textureParameter | Game.ModelShader | |
| m_vertexAttributeDataByDeclaration | Engine.Graphics.Shader | |
| m_vertexShader | Engine.Graphics.Shader | |
| m_vertexShaderCode | Engine.Graphics.Shader | |
| m_worldMatrixParameter | Game.ModelShader | |
| m_worldUpParameter | Game.ModelShader | |
| m_worldViewProjectionMatrixParameter | Game.ModelShader | |
| MaterialColor | Game.ModelShader | |
| ModelShader(string vsc, string psc, bool useAlphaThreshold, int maxInstancesCount=1) | Game.ModelShader | |
| ModelShader(string vsc, string psc, bool useAlphaThreshold, int maxInstancesCount=1, ShaderMacro[] shaderMacros=null) | Game.ModelShader | |
| Parameters | Engine.Graphics.Shader | |
| ParseShaderMetadata(string shaderCode, Dictionary< string, string > semanticsByAttribute, Dictionary< string, string > samplersByTexture) | Engine.Graphics.Shader | static |
| PrepareForDrawing() | Engine.Graphics.Shader | virtual |
| PrepareForDrawingOverride() | Game.ModelShader | virtual |
| PrepareShaderMacros(bool useAlphaThreshold, int maxInstancesCount, ShaderMacro[] shaderMacros=null) | Game.ModelShader | static |
| PrependShaderMacros(string shaderCode, ShaderMacro[] shaderMacros, bool isVertexShader) | Engine.Graphics.Shader | virtual |
| SamplerState | Game.ModelShader | |
| SetParameter() | Game.ModelShader | virtual |
| Shader(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | |
| Tag | Engine.Graphics.Shader | |
| Texture | Game.ModelShader | |
| Transforms | Engine.Graphics.TransformedShader | |
| VerifyNotDisposed() | Engine.Graphics.GraphicsResource | |
| WorldUp | Game.ModelShader | |
| ~GraphicsResource() | Engine.Graphics.GraphicsResource | private |