◆ GameLogSink()
| Game.GameLogSink.GameLogSink |
( |
| ) |
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◆ Dispose()
| void Game.GameLogSink.Dispose |
( |
| ) |
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◆ GetRecentLog()
| string Game.GameLogSink.GetRecentLog |
( |
int | bytesCount | ) |
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static |
◆ GetRecentLogLines()
| List< string > Game.GameLogSink.GetRecentLogLines |
( |
int | bytesCount | ) |
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static |
◆ Log()
| void Game.GameLogSink.Log |
( |
LogType | type, |
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|
string | message ) |
◆ errorOfInstantiation
| string Game.GameLogSink.errorOfInstantiation |
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static |
◆ fName
| const string Game.GameLogSink.fName = "GameLogSink" |
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static |
◆ m_stream
| Stream Game.GameLogSink.m_stream |
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static |
◆ m_writer
| StreamWriter Game.GameLogSink.m_writer |
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static |
该类的文档由以下文件生成:
- E:/sc/doxygen/SurvivalcraftApi 1.8.2.3/Survivalcraft.Windows/Game/GameLogSink.cs