Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentRunAwayBehavior 成员列表

成员的完整列表,这些成员属于 Game.ComponentRunAwayBehavior,包括所有继承而来的类成员

DebugInfoGame.ComponentBehavior
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
EntityGameEntitySystem.Component
FindSafePlace()Game.ComponentRunAwayBehaviorvirtual
FloatUpdateOrderGame.IUpdateable
GetOwnedEntities()GameEntitySystem.Componentvirtual
HearNoise(ComponentBody sourceBody, Vector3 sourcePosition, float loudness)Game.ComponentRunAwayBehaviorvirtual
ImportanceLevelGame.ComponentRunAwayBehavior
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
Game::ComponentBehavior.IsActiveGame.ComponentBehavior
Game::IComponentEscapeBehavior.IsActiveGame.IComponentEscapeBehavior
IsAddedToProjectGameEntitySystem.Component
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentRunAwayBehaviorvirtual
LowHealthToEscapeGame.ComponentRunAwayBehavior
m_attackerGame.ComponentRunAwayBehavior
m_componentCreatureGame.ComponentRunAwayBehavior
m_componentHerdBehaviorGame.ComponentRunAwayBehavior
m_componentPathfindingGame.ComponentRunAwayBehavior
m_entityGameEntitySystem.Component
m_heardNoiseGame.ComponentRunAwayBehavior
m_importanceLevelGame.ComponentRunAwayBehavior
m_lastNoiseSourcePositionGame.ComponentRunAwayBehavior
m_randomGame.ComponentRunAwayBehavior
m_stateMachineGame.ComponentRunAwayBehavior
m_subsystemNoiseGame.ComponentRunAwayBehavior
m_subsystemTerrainGame.ComponentRunAwayBehavior
m_subsystemTimeGame.ComponentRunAwayBehavior
m_timeToForgetAttackerGame.ComponentRunAwayBehavior
m_valuesDictionaryGameEntitySystem.Component
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
ProjectGameEntitySystem.Component
RunAwayFrom(ComponentBody componentBody)Game.ComponentRunAwayBehaviorvirtual
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)GameEntitySystem.Componentvirtual
ScoreSafePlace(Vector3 currentPosition, Vector3 safePosition, Vector3? herdPosition, Vector3? noiseSourcePosition, int contents)Game.ComponentRunAwayBehaviorvirtual
Update(float dt)Game.ComponentRunAwayBehaviorvirtual
UpdateOrderGame.ComponentRunAwayBehavior
ValuesDictionaryGameEntitySystem.Component