Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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Game.ComponentRunAwayBehavior 成员列表
成员的完整列表,这些成员属于
Game.ComponentRunAwayBehavior
,包括所有继承而来的类成员
DebugInfo
Game.ComponentBehavior
Dispose
()
GameEntitySystem.Component
virtual
DisposeInternal
()
GameEntitySystem.Component
package
Entity
GameEntitySystem.Component
FindSafePlace
()
Game.ComponentRunAwayBehavior
virtual
FloatUpdateOrder
Game.IUpdateable
GetOwnedEntities
()
GameEntitySystem.Component
virtual
HearNoise
(ComponentBody sourceBody, Vector3 sourcePosition, float loudness)
Game.ComponentRunAwayBehavior
virtual
ImportanceLevel
Game.ComponentRunAwayBehavior
InheritFromComponent
(Component baseComponent)
GameEntitySystem.Component
virtual
Initialize
(Entity entity, ValuesDictionary valuesDictionary)
GameEntitySystem.Component
virtual
Game::ComponentBehavior.IsActive
Game.ComponentBehavior
Game::IComponentEscapeBehavior.IsActive
Game.IComponentEscapeBehavior
IsAddedToProject
GameEntitySystem.Component
Load
(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
Game.ComponentRunAwayBehavior
virtual
LowHealthToEscape
Game.ComponentRunAwayBehavior
m_attacker
Game.ComponentRunAwayBehavior
m_componentCreature
Game.ComponentRunAwayBehavior
m_componentHerdBehavior
Game.ComponentRunAwayBehavior
m_componentPathfinding
Game.ComponentRunAwayBehavior
m_entity
GameEntitySystem.Component
m_heardNoise
Game.ComponentRunAwayBehavior
m_importanceLevel
Game.ComponentRunAwayBehavior
m_lastNoiseSourcePosition
Game.ComponentRunAwayBehavior
m_random
Game.ComponentRunAwayBehavior
m_stateMachine
Game.ComponentRunAwayBehavior
m_subsystemNoise
Game.ComponentRunAwayBehavior
m_subsystemTerrain
Game.ComponentRunAwayBehavior
m_subsystemTime
Game.ComponentRunAwayBehavior
m_timeToForgetAttacker
Game.ComponentRunAwayBehavior
m_valuesDictionary
GameEntitySystem.Component
OnEntityAdded
()
GameEntitySystem.Component
virtual
OnEntityRemoved
()
GameEntitySystem.Component
virtual
Project
GameEntitySystem.Component
RunAwayFrom
(ComponentBody componentBody)
Game.ComponentRunAwayBehavior
virtual
Save
(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
GameEntitySystem.Component
virtual
ScoreSafePlace
(Vector3 currentPosition, Vector3 safePosition, Vector3? herdPosition, Vector3? noiseSourcePosition, int contents)
Game.ComponentRunAwayBehavior
virtual
Update
(float dt)
Game.ComponentRunAwayBehavior
virtual
UpdateOrder
Game.ComponentRunAwayBehavior
ValuesDictionary
GameEntitySystem.Component
制作者
1.16.1