Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
载入中...
搜索中...
未找到
Game.ComponentOuterClothingModel 成员列表

成员的完整列表,这些成员属于 Game.ComponentOuterClothingModel,包括所有继承而来的类成员

AbsoluteBoneTransformsForCameraGame.ComponentModel
Animate()Game.ComponentOuterClothingModelvirtual
AnimatedGame.ComponentModel
CalculateAbsoluteBonesTransforms(Camera camera)Game.ComponentModelvirtual
CalculateIsVisible(Camera camera)Game.ComponentModelvirtual
CastsShadowGame.ComponentModel
DiffuseColorGame.ComponentModel
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
DrawExtras(Camera camera)Game.ComponentModelvirtual
EmissionColorGame.ComponentModel
EntityGameEntitySystem.Component
GetBoneTransform(int boneIndex)Game.ComponentModelvirtual
GetOwnedEntities()GameEntitySystem.Componentvirtual
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
IsExtrasDrawnGame.ComponentModel
IsSetGame.ComponentModel
IsVisibleForCameraGame.ComponentModel
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentOuterClothingModelvirtual
m_boneTransformsGame.ComponentModel
m_boundingSphereRadiusGame.ComponentModel
m_componentCreatureGame.ComponentOuterClothingModel
m_componentFrameGame.ComponentModel
m_componentHumanModelGame.ComponentOuterClothingModel
m_entityGameEntitySystem.Component
m_modelGame.ComponentModel
m_subsystemSkyGame.ComponentModel
m_valuesDictionaryGameEntitySystem.Component
MeshDrawOrdersGame.ComponentModel
ModelGame.ComponentModel
ModelOffsetGame.ComponentModel
ModelRouteGame.ComponentModel
ModelScaleGame.ComponentModel
OnAnimateGame.ComponentModel
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
OpacityGame.ComponentModel
PrepareOrderGame.ComponentModel
ProcessBoneHierarchy(ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)Game.ComponentModelvirtual
ProjectGameEntitySystem.Component
RenderingModeGame.ComponentModel
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)GameEntitySystem.Componentvirtual
SetBoneTransform(int boneIndex, Matrix? transformation)Game.ComponentModelvirtual
SetModel(Model model)Game.ComponentOuterClothingModelvirtual
TextureOverrideGame.ComponentModel
TextureRouteGame.ComponentModel
TransparentGame.ComponentModel
ValuesDictionaryGameEntitySystem.Component