Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentOnFire 成员列表

成员的完整列表,这些成员属于 Game.ComponentOnFire,包括所有继承而来的类成员

AttackerGame.ComponentOnFire
CheckIfBodyTouchesFire()Game.ComponentOnFirevirtual
ComponentBodyGame.ComponentOnFire
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
EntityGameEntitySystem.Component
Extinguish()Game.ComponentOnFirevirtual
FloatUpdateOrderGame.IUpdateable
GetOwnedEntities()GameEntitySystem.Componentvirtual
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
IsOnFireGame.ComponentOnFire
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentOnFirevirtual
m_entityGameEntitySystem.Component
m_fireDurationGame.ComponentOnFire
m_fireTouchCountGame.ComponentOnFire
m_hideFireParticleGame.ComponentOnFire
m_nextCheckTimeGame.ComponentOnFire
m_onFireParticleSystemGame.ComponentOnFire
m_randomGame.ComponentOnFire
m_soundVolumeGame.ComponentOnFire
m_subsystemAmbientSoundsGame.ComponentOnFire
m_subsystemAudioGame.ComponentOnFire
m_subsystemParticlesGame.ComponentOnFire
m_subsystemTerrainGame.ComponentOnFire
m_subsystemTimeGame.ComponentOnFire
m_valuesDictionaryGameEntitySystem.Component
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()Game.ComponentOnFirevirtual
ProjectGameEntitySystem.Component
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentOnFirevirtual
SetOnFire(ComponentCreature attacker, float duration)Game.ComponentOnFirevirtual
TouchesFireGame.ComponentOnFire
Update(float dt)Game.ComponentOnFirevirtual
UpdateOrderGame.ComponentOnFire
ValuesDictionaryGameEntitySystem.Component