Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentFlyAwayBehavior 成员列表

成员的完整列表,这些成员属于 Game.ComponentFlyAwayBehavior,包括所有继承而来的类成员

AffectedByNoiseGame.ComponentFlyAwayBehavior
DebugInfoGame.ComponentBehavior
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
EntityGameEntitySystem.Component
FanSoundGame.ComponentFlyAwayBehavior
FindSafePlace()Game.ComponentFlyAwayBehaviorvirtual
FloatUpdateOrderGame.IUpdateable
GetOwnedEntities()GameEntitySystem.Componentvirtual
HearNoise(ComponentBody sourceBody, Vector3 sourcePosition, float loudness)Game.ComponentFlyAwayBehaviorvirtual
ImportanceLevelGame.ComponentFlyAwayBehavior
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsActiveGame.ComponentFlyAwayBehavior
IsAddedToProjectGameEntitySystem.Component
IsPredator(Entity entity)Game.ComponentFlyAwayBehaviorvirtual
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentFlyAwayBehaviorvirtual
LowHealthToEscapeGame.ComponentFlyAwayBehavior
m_componentBodiesGame.ComponentFlyAwayBehavior
m_componentCreatureGame.ComponentFlyAwayBehavior
m_componentPathfindingGame.ComponentFlyAwayBehavior
m_entityGameEntitySystem.Component
m_importanceLevelGame.ComponentFlyAwayBehavior
m_nextUpdateTimeGame.ComponentFlyAwayBehavior
m_randomGame.ComponentFlyAwayBehavior
m_stateMachineGame.ComponentFlyAwayBehavior
m_subsystemAudioGame.ComponentFlyAwayBehavior
m_subsystemBodiesGame.ComponentFlyAwayBehavior
m_subsystemNoiseGame.ComponentFlyAwayBehavior
m_subsystemTerrainGame.ComponentFlyAwayBehavior
m_subsystemTimeGame.ComponentFlyAwayBehavior
m_valuesDictionaryGameEntitySystem.Component
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
ProjectGameEntitySystem.Component
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)GameEntitySystem.Componentvirtual
ScanForDanger()Game.ComponentFlyAwayBehaviorvirtual
ScoreSafePlace(Vector3 currentPosition, Vector3 safePosition, Vector3? lookDirection)Game.ComponentFlyAwayBehaviorvirtual
Update(float dt)Game.ComponentFlyAwayBehaviorvirtual
UpdateOrderGame.ComponentFlyAwayBehavior
ValuesDictionaryGameEntitySystem.Component