Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentCraftingTable 成员列表

成员的完整列表,这些成员属于 Game.ComponentCraftingTable,包括所有继承而来的类成员

AcquireItems(IInventory inventory, int value, int count)Game.ComponentInventoryBasestatic
ActiveSlotIndexGame.ComponentInventoryBase
AddSlotItems(int slotIndex, int value, int count)Game.ComponentCraftingTablevirtual
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
DropAllItems(Vector3 position)Game.ComponentCraftingTablevirtual
DropSlotItems(IInventory inventory, int slotIndex, Vector3 position, Vector3 velocity)Game.ComponentInventoryBasestatic
EntityGameEntitySystem.Component
FindAcquireSlotForItem(IInventory inventory, int value)Game.ComponentInventoryBasestatic
FindInteractingPlayer()Game.ComponentInventoryBase
FloatUpdateOrderGame.IUpdateable
GetOwnedEntities()GameEntitySystem.Componentvirtual
GetSlotCapacity(int slotIndex, int value)Game.ComponentCraftingTablevirtual
GetSlotCount(int slotIndex)Game.ComponentInventoryBasevirtual
GetSlotProcessCapacity(int slotIndex, int value)Game.ComponentInventoryBasevirtual
GetSlotValue(int slotIndex)Game.ComponentInventoryBasevirtual
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentCraftingTablevirtual
m_craftingGridSizeGame.ComponentCraftingTable
m_entityGameEntitySystem.Component
m_matchedIngredientsGame.ComponentCraftingTable
m_matchedRecipeGame.ComponentCraftingTable
m_randomGame.ComponentInventoryBase
m_recipeRefindNeededGame.ComponentCraftingTable
m_recipeUpdateNeededGame.ComponentCraftingTable
m_resetWhenSlotItemsRemovedGame.ComponentCraftingTable
m_slotsGame.ComponentInventoryBase
m_valuesDictionaryGameEntitySystem.Component
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.ComponentInventoryBasevirtual
ProjectGame.ComponentInventoryBaseprivate
RemainsSlotIndexGame.ComponentCraftingTable
RemoveSlotItems(int slotIndex, int count)Game.ComponentCraftingTablevirtual
ResultSlotIndexGame.ComponentCraftingTable
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentInventoryBasevirtual
SlotsCountGame.ComponentInventoryBase
Update(float dt)Game.ComponentCraftingTablevirtual
UpdateCraftingResult(bool recipeRefindNeeded)Game.ComponentCraftingTablevirtual
UpdateOrderGame.ComponentCraftingTable
ValuesDictionaryGameEntitySystem.Component
VisibleSlotsCountGame.ComponentInventoryBase