Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Input.GamePad 成员列表

成员的完整列表,这些成员属于 Engine.Input.GamePad,包括所有继承而来的类成员

AfterFrame()Engine.Input.GamePadpackagestatic
ApplyDeadZone(float value, float deadZone)Engine.Input.GamePadstatic
BeforeFrame()Engine.Input.GamePadpackagestatic
Clear()Engine.Input.GamePadstatic
Dispose()Engine.Input.GamePadpackagestatic
GetStickPosition(int gamePadIndex, GamePadStick stick, float deadZone=0f)Engine.Input.GamePadstatic
GetTriggerPosition(int gamePadIndex, GamePadTrigger trigger, float deadZone=0f)Engine.Input.GamePadstatic
Initialize()Engine.Input.GamePadpackagestatic
IsAnyModifierKeyHolding(int gamePadIndex, float threshold=0.5f)Engine.Input.GamePadstatic
IsButtonDown(int gamePadIndex, GamePadButton button)Engine.Input.GamePadstatic
IsButtonDownOnce(int gamePadIndex, GamePadButton button)Engine.Input.GamePadstatic
IsButtonDownRepeat(int gamePadIndex, GamePadButton button)Engine.Input.GamePadstatic
IsConnected(int gamePadIndex)Engine.Input.GamePadstatic
IsModifierKey(object obj)Engine.Input.GamePadstatic
IsTriggerDown(int gamePadIndex, GamePadTrigger trigger, float deadZone=0f, float threshold=0.5f)Engine.Input.GamePadstatic
IsTriggerDownOnce(int gamePadIndex, GamePadTrigger trigger, float deadZone=0f, float threshold=0.5f)Engine.Input.GamePadstatic
m_buttonFirstRepeatTimeEngine.Input.GamePadstatic
m_buttonNextRepeatTimeEngine.Input.GamePadstatic
m_gamepadsEngine.Input.GamePadstatic
m_statesEngine.Input.GamePadpackagestatic
SetModifierKeyOfCurrentCombo(int gamePadIndex, object modifierKey)Engine.Input.GamePadstatic