|
Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
|
成员的完整列表,这些成员属于 Engine.Input.GamePad,包括所有继承而来的类成员
| AfterFrame() | Engine.Input.GamePad | packagestatic |
| ApplyDeadZone(float value, float deadZone) | Engine.Input.GamePad | static |
| BeforeFrame() | Engine.Input.GamePad | packagestatic |
| Clear() | Engine.Input.GamePad | static |
| Dispose() | Engine.Input.GamePad | packagestatic |
| GetStickPosition(int gamePadIndex, GamePadStick stick, float deadZone=0f) | Engine.Input.GamePad | static |
| GetTriggerPosition(int gamePadIndex, GamePadTrigger trigger, float deadZone=0f) | Engine.Input.GamePad | static |
| Initialize() | Engine.Input.GamePad | packagestatic |
| IsAnyModifierKeyHolding(int gamePadIndex, float threshold=0.5f) | Engine.Input.GamePad | static |
| IsButtonDown(int gamePadIndex, GamePadButton button) | Engine.Input.GamePad | static |
| IsButtonDownOnce(int gamePadIndex, GamePadButton button) | Engine.Input.GamePad | static |
| IsButtonDownRepeat(int gamePadIndex, GamePadButton button) | Engine.Input.GamePad | static |
| IsConnected(int gamePadIndex) | Engine.Input.GamePad | static |
| IsModifierKey(object obj) | Engine.Input.GamePad | static |
| IsTriggerDown(int gamePadIndex, GamePadTrigger trigger, float deadZone=0f, float threshold=0.5f) | Engine.Input.GamePad | static |
| IsTriggerDownOnce(int gamePadIndex, GamePadTrigger trigger, float deadZone=0f, float threshold=0.5f) | Engine.Input.GamePad | static |
| m_buttonFirstRepeatTime | Engine.Input.GamePad | static |
| m_buttonNextRepeatTime | Engine.Input.GamePad | static |
| m_gamepads | Engine.Input.GamePad | static |
| m_states | Engine.Input.GamePad | packagestatic |
| SetModifierKeyOfCurrentCombo(int gamePadIndex, object modifierKey) | Engine.Input.GamePad | static |